temple three.js landing page made in gpt-6 astra
prompt: threeui.com/kasane-landing-p…
Figma Weave designed this whole page. One canvas made the same frame in four seasons, the depth maps and the motion studies.
Then I handed that folder to Claude Code to build it.
Prompt below ↓
See the workflow: app.weavy.ai/flow/6yKBise7YH…
🤝 Paid partnership
kyoto woodshop. no 3d models, no texture files, all three.js code.
get prompt: threeui.com/kibori
by @MengTo
this is going to instantly avoid ai slops.
url: benji.org/stageshow
teapawt.org/benjitaylor/status/211…
The amount of detail in this is staggering. Unreal MCP for Claude Code is my next step into game dev.
repo: github.com/EpicGames/unreal-…
teapawt.org/xikhar/status/21145672…
a house on a floating island made in three.js
prompt: threeui.com/nest-landing-pag…
@SouranyPhomhome
I got the chance to work on the landing page for a new video model from a lab that grows real brain cells.
insanely cheap at half a cent a second.
had a lot of fun creating three.js concepts with opus 5.5. here's my workflow.
check out mischief-1: app.tbc.co
today, we introduce a little mischief to the world.
for four years, we’ve been brewing real brain cells on electrodes to understand how they compute. now, we’ve turned those discoveries into a video model anyone can use.
from 0.5¢ a second, mischief 1 is at least 5x faster than its base and the cheapest image-to-video model on @fal and @OpenRouter. soon to be on @awscloud marketplace.
it’s not a delusion anymore. biocompute is real, commercial and this is just the beginning.
happy halloween.
A flat floor plan that builds itself into a house as you scroll.
The plan isn't a drawing. It's the real 3D model, cut at 1.2 m and seen from above through a long lens. Scroll raises the cut, so the walls grow. All code.
By @SammmAing. Get the prompt: threeui.com/lintel-landing-p…
I made seven small 3D worlds, each from a single image.
One picture per world, one per character. @Viggle_PINOC by @ViggleAI, running on their new JST-2 world model, turned them into Gaussian splat worlds and rigged characters that run in the browser. Then Claude Code, connected to the PINOC MCP, walked Fern through every world and directed the camera.
All of this is 3D. Imagine it as a landing page, a game or a demo people can explore.
viggle.ai/pinoc/app
I made a skill called HTML Reel that turns a post, a video or a landing page into a reel.
It writes the script, builds every scene in HTML and cuts each move on a word. Once you record your take, it retimes everything to your voice.
fil.design/skills/html-reel
I made these landing pages with MiniMax M3.1 Flash, at a fraction of the cost of frontier models.
Three keyboard sites, a SaaS page, a rainy 3D Singapore at night and a little 3D lighthouse game.
My favourite is the exploded keyboard one. I made one render of the keyboard in MiniMax first, and every painting, photo and film came from that render, so it's the same board in every room.
$0.15 per 1M input tokens, $0.60 per 1M output. Here's the whole process, prompts included.
You can pretty much reverse engineer any device in your home and build a mac app around it. Applied to lights, doors, ac and even the future robot helper.
Here's the skill: github.com/morluto/rea
It's crazy what you can build nowadays with a skill and a few prompts.
Such a good skill for visual explainers. All SVG and animated.
Prompt I used:
github.com/wheresryan22/anat… install skill
/anatomy Explain how Seedream 5.0 is able to split an image into layers and what cool things you can produce with it. Do that in a single HTML file.
Change the camera/zoom in for scene 1 to 5 to explain more clearly.
Introducing Anatomy
Describe a machine in one line. Claude brings it to life.
- Interactive isometric wireframes you can rotate, inspect and explore
- WebGL shaders for fire, water, plasma and more
- Real 3D motion, with individual parts that rotate and move
Install it as an agent skill. Fully open source.
This is a must-have collection of shaders for making landing pages.
Use this prompt in codex/claude:
github.com/shader-effects-in… Give me the list of the shaders and their screenshots so I can use for my website.
Big news.
Shaders is now open source 🔥
Use any of our 200+ WebGPU components in your work. Ship magic in a client site, a template, a product, a library, anything. Plus, you can export code for any framework, for free.
Give it a star: github.com/shader-effects-in…








