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When you hear that other wrestling games took years, charged hundreds, and lost millions...
...do you have any idea how hard that means I was working?
Everybody thinks they can take these bumps until it's time to step into the ring.
AEW lost at least $30 million from Fight Forever due to development delays and lower-than-expected sales.
One source noted that Fight Forever sold "about half" of what AEW expected. Original plans were for the game to be released in 2022, but it was ultimately pushed back to June 2023.
(Source: @MikeStrawMedia)
🗣️ "They said it was the worst wrestling game on Switch, but it's only one people are still playing 5 years later..."
Trolls assumed they had to throw me under the bus to sit at the cool kids' table. Turns out real ones are doing half a million views by daring to be positive: ✊
youtube.com/watch?v=eQgdUD63…
In the PC version of v1.8.0 at least, the "Most Falls Wins" stipulation is now compatible with "Intervals" for #ClockworkCarnage! Switch, iOS & Android missed a little fine-tuning that makes these matches foolproof, so they may have to wait... ⏱️
Don't try this at home! Even if you're not a fan of roaming, the expanded city gives us the closest thing (yet) to "backyard" wrestling... 🤕
Vehicles were always designed with the nWo Revenge intro in mind, so it's a shame that wrestling never actually got to play with them... UNTIL NOW! 😱
The full patch notes for Wrestling Empire's overdue v1.8.0 update rolling out now across all platforms. Thanks to everybody who revisited the game 5 years after it was released! The grass is greener where you water it... 👀
Not a big fan of labels, but this is the best explanation I've ever heard for why there's only room for 2% criticism when you're working at 200%... 🤯 #WorldMentalHealthDay
The reason ADHDers over-deliver, over-explain, and work at 200% capacity in professional settings isn't always ambition.
It’s often a lifelong, subconscious defense mechanism against Rejection Sensitive Dysphoria (RSD), working twice as hard as everyone else just to ensure no one can ever accuse you of slipping up or missing a detail.
Working in 2D & 3D at the same time connects my games in ways my critics could never comprehend, allowing new content to burst into each dimension 50% quicker than it otherwise would: 🤯
A new family of "Ripcord" moves already includes @TheChrisDenker's "Taste Of Danger"! They can be accessed from the front or back with ANY move attached to the end: 🤕
5 years after it was released, some YouTubers find themselves playing Wrestling Empire more than WWE 2K26! The grass in greener where you water it, so a new update is due to keep it going... ✊
youtube.com/watch?v=OhXL4QKT…
MDickie retweeted
I’m on a plane going home from Mexico and on it with Pac. 1 of my favorite people in the Wrestling. IMO the best Wrestler to come out of England since the 80’s and they were Rollerball Rocco, Marty Jones and Fit Finlay. That’s no knock on the incredible UK talent around today but I come from a time and style where being credible was part of the job. Pac is the only wrestler that when I see him wrestle I think he can beat me up and his wrestling is so much more aggressive and credible. Again, there’s brilliant UK wrestlers who I rate highly and am huge fans of but not as much as him. That’s just me and my opinion. Neville v Aleister Black from the UK tournament in Blackpool is one of my favourite bouts I saw live in the last 20 years. Last nights Roman v Penta rates up there with it. No need to argue as I don’t read comments.
It's easy to forget that it wasn't possible to take a single step behind the ring last time, so look how much is happening back there now... 🤯
There's only so much you can depict in 2D, but this is the closest thing we have to an epic arena with an entrance ramp - at the bottom as well as the top! It at least gives you that "big fight" feel to have more room once a month... 🤩
MDickie retweeted
Just another look at the crazy action coming to BBLL V1.5 later this year, 100% free of charge! Remember: don't neglect those corner grapples!
#prowrestling #wrestlinggames #luchalibre #indygamedev #UE5











