Just a solo dev streaming his journey. I’m building a 2d 8-bit MMORPG inspired by WoW Classic and Star Wars Galaxies.

Brooklyn, NY
Joined July 2026
A complete stranger in Stormwind noticed how bad our gear was and gifted us a level 13 axe. This is precisely the kind of random social interaction that makes an MMO feel special.
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The Forsaken asked me to give a captive Scarlet zealot a laced pumpkin. He was so hungry. The pumpkin thing weapon definitely works.
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Trying to take a quest in Brill, picked a fight with an actual player instead. I realised what I'd done right around the point it became impossible to undo.
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If you're farming under that green Tirisfal sky, at what point do you throw in the towel and move to Stormwind? Nothing good comes under a green sky.
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I was meant to be studying WoW Classic for all the game-design bits we can steal for Sol Wilds. Then Mage became too much fun and I forgot to do commentary. Strong research methodology, frankly.
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Classic WoW handed us a quest to kill a Scarlet Crusade agent immediately after we’d killed him by accident. The quest text had barely finished the sentence before the penny dropped. It was that guy we just fucking killed.
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Classic WoW did not have realistic lighting. It did have spooky farms, an Undead guard on an Undead horse, an eerie green lamp and art direction strong enough to make the whole forest feel haunted. That’s the bit that matters.
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There’s something therapeutic about playing Mage in Classic WoW. I never mained one, but the spell rhythm, the Horde maps and all the mystic Undead nonsense immediately feel right. Like coming home to a class I apparently forgot I loved.
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WoW Forever is turning campfires into a proper social system: gather round, contribute as a profession, and leave with a useful buff. It feels VERY Star Wars Galaxies, which is exactly the sort of thing more MMOs should steal.
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The first important decision after abandoning the Paladin: hot Undead or scary Undead?
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