Still working on this... 🤓
Published 1.19 with improved light support.
chromewebstore.google.com/de…
I've been improving the original over the weekend too.
✅ Better looking vehicles
✅ Improved traffic simulation
✅ Improved car physics and collisions
✅ Improved car engine audio synth
✅ Improved street light and trees positioning
✅ Pedestrian (not very good) car avoidance
✅ Performance improvements
✅ Less police
✅ More honking
ok switching to 3rd-person view in my fighter jet sim feels so good.
i’ve been obsessing over the outside of the jets recently.
vapor trails pouring off the wings, afterburner glow on full throttle, the little details you’d only notice up close. now you can just hit Tab and see it all.
viperoneone.com
Three.js retweeted
Who else loves driving the coastal drive on US Highway 1?
Try out streetracer.app/ on your browser
Built with @threejs
new stream, following paper on fiber-level cloth detail kuiwuchn.github.io/rtfr.html, using math, #threejs and little baking in Blender,
demo: knitstream.vercel.app/
video: youtube.com/live/nZk9gI4y8E8
Three.js retweeted
What happens when a UFO nerd and a creative developer live in the same mind?
He builds games from his childhood references 🛸👽.
I WANT TO BELIEVE 🛸 New driving challenge: a saucer hunts your car at night. Blackout, nitro, abduction.
Free in your browser:
endurance-racing.vercel.app/
#threejs #gamedev










