Making 3D easier since 2010.

Joined July 2019
Three.js r186 released 🥐 threejs.org/changelog/?r186
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My take on Luxo Jr with @threejs, you can either watch or play.
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Still working on this... 🤓 Published 1.19 with improved light support. chromewebstore.google.com/de…
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Dreamcore liminal space /4, cliff end. made with opus 5.5 @threejs
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I've been improving the original over the weekend too. ✅ Better looking vehicles ✅ Improved traffic simulation ✅ Improved car physics and collisions ✅ Improved car engine audio synth ✅ Improved street light and trees positioning ✅ Pedestrian (not very good) car avoidance ✅ Performance improvements ✅ Less police ✅ More honking
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ok switching to 3rd-person view in my fighter jet sim feels so good. i’ve been obsessing over the outside of the jets recently. vapor trails pouring off the wings, afterburner glow on full throttle, the little details you’d only notice up close. now you can just hit Tab and see it all. viperoneone.com
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This week’s RED SKIES AT DAWN devlog is all clouds ☁️ The new cloud renderer is in the game. These are offline beauty renders of static storm studies, exploring shape, light and depth. What should I work on next? #threejs #gamedev
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Who else loves driving the coastal drive on US Highway 1? Try out streetracer.app/ on your browser Built with @threejs
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new stream, following paper on fiber-level cloth detail kuiwuchn.github.io/rtfr.html, using math, #threejs and little baking in Blender, demo: knitstream.vercel.app/ video: youtube.com/live/nZk9gI4y8E8
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'eleven miles out' with #threejs @threejs
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What happens when a UFO nerd and a creative developer live in the same mind? He builds games from his childhood references 🛸👽. I WANT TO BELIEVE 🛸 New driving challenge: a saucer hunts your car at night. Blackout, nitro, abduction. Free in your browser: endurance-racing.vercel.app/ #threejs #gamedev
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ppl are building insane things on @threejs pair it up with your favorite agent and you can build almost anything you can imagine from
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