mGear Framework retweeted
📢KEMURI Steam Page Wishlist📢
Add to your Steam wishlist now!👺
store.steampowered.com/app/2…
#STEAM
@Steam
#KEMURI
@PlayKemuri
For all Blender riggers. SHAPES is a must have tool ❤️
SHAPES for #Blender! Now available! 🎉
The shape key editor for character and facial rigging. Create shapes in pose, mirror, split, combine and drive them from one panel, including specialised tools for creating coherent shapes.
braverabbit.com/shapes-blend…
mGear 5.4.4 hotfix
github.com/mgear-dev/mgear/r…
mGear Framework retweeted
📢KEMURI Steam Page Wishlist📢
Add to your Steam wishlist now!👺
store.steampowered.com/app/2…
#STEAM
@Steam
#KEMURI
@PlayKemuri
mGear 5.4.2 available with fixes and some little enhancements
github.com/mgear-dev/mgear/r…
mGear Framework retweeted
こういう単純な自前のFKリグに対してもスルっと入れられるぽい。
もともと打ってあったキーポーズは目標ポーズに変わり、そのポーズに落ち着くようにSpringの揺れが入る。
#mGear 5.4.1 #boneDynamicsNode
mGear Framework retweeted
#boneDynamicsNode に対応した Spring Manager お試し中...。
Preset保存しておけば諸々の設定とコライダーを1ボタンで復元して、ベイク後即パージできるぽい🙌
※動画でSpring入れてる対象はchain_springではなくただのchain_01
#mGear #rigging #maya3d
mGear Framework retweeted
🚀Get Ready! SHAPES for Blender is coming next week!
The advanced shape key editor for character and facial rigging with a ton of features.
20% off at launch for everyone on the notification list. Only a few days left. Don't miss it! 👇 braverabbit.com/shapes-blend…
#b3d #Blender
mGear 5.4.0 is out: Facial Rigger 3.0, Anim Picker 2.0, Animbits Hub, Blocking Ghosts, Spring Manager 2.0, deformer IO tools and Shifter builds about twice as fast.
Free and open source for Maya.
github.com/mgear-dev/mgear/r…
#mGear #Maya #rigging
Spring Manager 2.0: now supports @akasaki1211 Bone Dynamics Node♥️♥️
you need to install the node .mll from github.com/akasaki1211/boneD…
Documentation here: mgear4.readthedocs.io/en/mas… and youtube video soon 😉
mGear Framework retweeted
Pretty straightforward rig. Quite a few things to play with like antennas, cable etc. All of them set with real-time springs.
mGear Framework retweeted
While at @DisneyAnimation we heavily relied on RBF setups for corrective blendshapes. Definitely one of the most direct ways to drive your deformations without having to rely on more bones with magical movements with random weights, which is not direct at all!
Today I want to start something: #ShowYourRigging
For 20+ years I've built the part of animation nobody sees: the rig.
Rigging is technical, but it's also an art. Deformation, appeal, and understanding the animation's goals is craft.
Let's change that 👇
🔧 Riggers: post a rig you're proud of.
🎬 Animators: next time you share that crazy animation BTS, show the rig you're driving, and tag who built it.
Any tool, any project, any studio.
#ShowYourRigging
A perfect example 👇 @AgoraCommunity_ 's BTS on Animating The Meeps, showing the mGear rigs behind the performance. This is exactly it.
Tag a rigger. Add your clip. Let's give this craft the credit it deserves.
#ShowYourRigging
youtu.be/nsgvTyWB1DE
mGear Framework retweeted
Hey! Time for another free @mcsGear rig!
Rocky, from the Hail Mary project movie.
milio-serrano.gumroad.com/l/…
mGear Framework retweeted
Joined forces with @rveenewman to bring you Nubian character powered by @mcsGear
anim.works/product/nubian-ri…














