Entertainment Software Association (@theESA) header
Entertainment Software Association (@theESA) profile picture

We are the US video game industry, redefining the business and creative boundaries of entertainment. 🕹️🎮📺

Washington, DC
Joined February 2012
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Today is Election Day! 🇺🇸 🗳️ Of the 170 million American adults who play video games, nearly 3 in 4 say they plan to vote in this year's election. Find your polling location here: vote.org/polling-place-locat…
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Discover more ways to play. Today we announced @EA, @Google @YouTube, @NintendoAmerica, @riotgames, @Ubisoft, and @XBOX are now using the Accessible Games Initiative tags to help players easily identify accessibility features available in video games. Learn more: accessiblegames.com/news/six…
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Entertainment Software Association retweeted
Together with @theESA and other gaming companies, we're helping players more easily identify accessibility features available in many of our games by using the #AccessibleGamesInitiative tags! Learn more at accessiblegames.com.
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Happy Halloween from ESA! 🎃 We had some fun celebrating around the office with costumes, candy, and plenty of Halloween spirit. Take a look at some of the team’s costumes and let us know which one is your favorite!
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What better way to understand democracy than to experience it firsthand? 🎮🏛️ Through interactive gameplay, @iCivics helps students navigate civic systems, make decisions, and see how their choices shape outcomes. More in our latest Behind the Scenes: theesa.com/behind-the-scenes…
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We were delighted to welcome ESA member @CapcomUSA_ CEO Shinichi Yoshida to ESA HQ! We discussed priorities and toured our DC office with the ESA team. It's always great connecting with member companies to support the future of the video game industry.
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How can video games help the next generation understand democracy? 🎮🏛️ This #NationalCivicsDay, Carrie Ray-Hill of @iCivics shares how their games help students explore government, from running presidential campaigns to arguing Supreme Court cases. 🔗 theesa.com/behind-the-scenes…
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ESA was proud to cohost a #StreetFighter reception and exclusive pre-launch screening with @Paramount and ESA member @CapcomUSA_ at @AusEmbassyUSA, highlighting video games’ economic impact and the importance of copyright and free speech. Here’s a recap 🤳
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The right accessibility features can make all the difference when choosing a game. The Accessible Games Initiative makes accessibility info easier to find before you press play, helping players make more informed choices based on their gameplay needs. 🔗 accessiblegames.com/
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For players world-wide, gameplay is more than entertainment. It can be a way to relax, find joy, stay connected, and give your mind a break 🎮 This #WorldMentalHealthMonth, we’re recognizing the many ways people find well-being through play. Learn more: theesa.com/resources/the-glo…
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Last month, ESA Senior Policy Counsel Bijou Mgbojikwe joined @ipwatchdog Women’s IP Forum 2026 for a conversation on American innovation law and policy, exploring what’s ahead for patents, AI, creators, and rights holders. 📸 :
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This month, ESA joined our co-hosts @ea, @Disney/@ESPN and @NFL for a Monday Night Football Kickoff Reception bringing together Hill staff and Members of Congress to celebrate the release of #Madden27! 📷 Thanks to @nctaitv for hosting and to the MOCs who joined us.
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Entertainment Software Association retweeted
Hope you are pumped to watch Episode 1 tonight. Can’t give it all away in one video. 😉
Tonight. 8 p.m. My Minecraft City. Subscribe now: youtube.com/@miket757
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Entertainment Software Association retweeted
Tonight. 8 p.m. My Minecraft City. Subscribe now: youtube.com/@miket757
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Gameplay goes beyond entertainment. It can also be a way to explore history and learn 🎮📚 ESA member @Ubisoft’s Discovery Tour App: AlUla uses the world of Assassin’s Creed Mirage: Valley of Memory to bring AlUla’s history and heritage to life. More: ubisoft.com/en-us/game/assas…
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Every player should have the information they need to find the right game for them. The Accessible Games Initiative makes accessibility features easier to discover before players press play, supporting more informed choices and inclusive play. More: accessiblegames.com/
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Happy #NationalVideoGamesDay! 🕹️ From the earliest technological innovations that laid the groundwork for video games to today’s consoles, online experiences, and immersive gameplay, games have continually evolved. Learn more about our industry: theesa.com/timeline-entry/hi…
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Great game experiences are built through creative decisions behind the scenes. @EA's @Battlefield Studios Senior Audio Director Mari Saastamoinen Minto shares how the team approaches audio design in @Battlefield 6 and creates immersive experiences for players. More: theesa.com/behind-the-scenes…
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