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We make the engine. You make it Unreal.

Cary, NC
Joined July 2010
Photo by Unreal Engine (@UnrealEngine)Photo by Unreal Engine (@UnrealEngine)Photo by Unreal Engine (@UnrealEngine)Photo by Unreal Engine (@UnrealEngine)Photo by Unreal Engine (@UnrealEngine)Photo by Unreal Engine (@UnrealEngine)Photo by Unreal Engine (@UnrealEngine)Photo by Unreal Engine (@UnrealEngine)Photo by Unreal Engine (@UnrealEngine)Photo by Unreal Engine (@UnrealEngine)
You could win $50K in this year’s Epic AI MegaJam 🛠️ Four days to build Nov 12 - 15 🧑‍💻 Develop alone or assemble a team ❓ Theme reveal November 11 Sign up today! epic.gm/epic-ai-megajam-2026
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🎃Happy Halloween🎃 Don't be afraid to share your scary good projects with us on this spine-tingling #ScreenshotSaturday 📷: epic.gm/zebra-sample
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Slimer hiding behind the hot dog cart. A monster popping out of the front trunk. Mini-pufts running around. 👻 @Rivian brings ‘Ghostbusters’ to Halloween Mode with real-time visuals powered by Unreal Engine. 🧵
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“Features like Halloween Mode showcase what’s possible when you control every layer,” says the Rivian team. “Unreal Engine acts as our visual engine, powering responsive driver-interface animations, dynamic vehicle state rendering, and seasonal experiences like Halloween Mode with real-time depth and playfulness,” says the Rivian team.
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“Cultural moments like Halloween let us show how Rivian vehicles are a canvas for innovation, delight, adventure, and shared experiences,” says the Rivian team. Don’t go ghost hunting alone. Follow @Rivian to keep up with its Halloween campaign. Curious how other brands are using Unreal Engine for HMI? Check out here: unrealengine.com/uses/hmi
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The Forgotten Titan is a cinematic environment created in Unreal Engine 5 by Lead Level Artist/Designer and Lighting artist Janitha Bimsara. The lighting and scale helps contribute to an unsettling atmosphere for the group of riders in the piece, stumbling upon the remains of a colossal being. "One lesson from this project was that making the main subject brighter isn’t always the best way to draw attention. Reducing light on the foreground grass and surrounding vegetation helped the giant skull stand out while preserving the atmosphere. I also used the riders to communicate its scale." - Janitha Bimsara
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Don't miss out on your chance to register for our free UEFN Professional Bootcamp! Equip yourself with the knowledge you need on the road to Unreal Engine 6, where UE and UEFN are brought together. Apply today: epic.gm/uefn-professional-bo…
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As Halloween approaches like a creeping fog, there's no better time to get enthralled in the unsettling world of @_ScreenBurn's ‘@SilentHill: Townfall’⚓ Check out our spine-tingling feature on the suspenseful Scotland-set project here: epic.gm/dev-interviews-silen…
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A few weeks ago, the AEC Tech Hub and Epic's white paper on the use of Unreal Engine in large data projects was released. Now, AEC are hosting a follow up webinar with the interviewees for further insights and you wont want to miss it! The webinar is coming at you live on October 21 at 1PM ET. Sign up here: epic.gm/webinar-from-data-to…
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And, in case you missed the white paper, you can grab it here: epic.gm/aec-data-to-decision…
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Supercharge your mobile game development skills with free Unreal Engine learning content! Explore optimization, cross-platform characters, UE 5.8, and other learning material, as October’s learning content is available now: epic.gm/october-learning-con…
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Discover how MegaLights in Unreal Engine 5.8 can transform the way you light your environments with thousands of dynamic, shadow-casting lights while maintaining performance 🔦 Get yourself started with the latest VOD form our recent Megalights in Unreal Engine 5.8 webinar, now available on the UE YouTube channel!: youtu.be/LPKz7gH-T0U
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This Lost Boys-inspired vampire character by Character Artist Corinne Boman was brought to eternal life using the Mesh-to-MetaHuman pipeline. All aspects of the character, apart from the hair, was sculpted and textured by Corinne. "You can get some very cool results from using the MetaHuman Animator Markerless Motion Capture plugin, and easily cleanup and adjust the animation inside a level sequencer. I am by no means a professional animator, but I personally feel like my character gained so much more personality and expression when I started basing my poses on mocap data, where I was the one having full control of how I wanted the character to move and behave." -Corinne Boman
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Unreal Engine retweeted
Neural rendering with NVIDIA DLSS and RTX Kit. On-device AI characters with NVIDIA ACE. Six updates for game developers, including RTX Spark support, @UnrealEngine tools, and the latest open-source research on character motion.🧵
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Unreal Engine retweeted
Hey everyone, there’s been some questions going on around here about Epic’s use of AI in Unreal Engine development. I’ve answered some questions from the good folks at This Week in Videogames. TLDR: Yes we are using AI in UE development (as we actually mentioned back at Unreal Fest) and it’s helping with pretty much everything. thisweekinvideogames.com/new…
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Building characters your players can truly customize in real time is possible with the latest Mutable Sample, now fully updated for UE 5.8 🧍 Check it out and start putting real-time customer characterization into your projects!: epic.gm/mutable-sample-ue-5-…
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