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A small preview of a new WIP experimental feature for the new PC port of Sonic 3D Blast - swapping between Saturn and Genesis mode during gameplay:
- If the user supplies their own (legally-obtained) copy of the Genesis / MD version, this unlocks the ability to switch back and forth between the Saturn and Genesis/MD graphics and audio.
- The player can instantly swap back and forth between the two modes by pressing the L+R triggers.
This is probably the trickiest feature to implement, and I'll be testing this one extensively to iron out its quirks.
Some progress on porting over the Director's Cut features to the PC port of (Saturn) Sonic 3D Blast:
- Sonic's improved movement is here, along with the improved camera.
- New flicky mechanics (bouncing HUD icon, flashing icon on screen edges, flickies act as a shield, etc.)
- The score and time are now on the HUD.
- Super Sonic is here as well, with his behaviors ported over (Power Sneakers, Homing Attack, Invincibility)! Just like Director's Cut, this doesn't use a new sprite and is a palette swap, but the great Jon Burton (@JonTt) just mentioned that (while he was building Director's Cut) someone had sent him a new sprite for Super Sonic. There wasn't enough memory to add in the new sprite, but he has offered to dig it up, which is very exciting!
- Many other features from Director's Cut.
Not all new features (like the Crab Badnik in Rusty Ruin) have been ported over yet.
Please forgive the bad gameplay, I recorded it playing on a keyboard over a remote session on airport wifi.
“Sonia should FEEL missing because she died that’s why she wasn’t playable.” I’m tired of this fuckass excuse plz this is so dumb and just not at all valid to remove her entirely
Power scaling Sonic is hilarious
Replying to @derekunleashed
Knuckles’ strength is comparable to Sonic’s speed, which is allegedly immeasurable. Meaning Knuckles one-shots Piccolo.




















