Pinned Tweet
Technology has always fascinated me. 🚀
I'm Steve Helweh — a problem solver, tech explorer, and independent AI builder.
🤖 Exploring AI & emerging technology
🎮 Creating playable games
📱 Building apps & useful tools
⚙️ Following robotics, gadgets & engineering
đź’ˇ Turning ideas into practical solutions
I believe technology becomes powerful when we use it to solve real problems.
Think. Solve. Build.
Follow my journey. ⚡
#Technology #AI #BuildInPublic
Fortnite is coming back. But the bigger win is what comes next.
A future where developers have more freedom to build, publish, and reach players without unnecessary barriers.
The next great game might come from someone nobody knows yet.
That door should stay open.
Finding security weaknesses before attackers do is where AI could make a real difference.
Google says Gemini 4 Argon helped Wiz uncover vulnerabilities that earlier models missed.
The important part isn't just finding more bugs. It's helping security teams fix them before people are affected.
Researchers at @wiz_io put Gemini 4 Argon to the test against complex cyber threats.
In real-world testing, it found more than two times more vulnerabilities than baseline models — catching a critical risk that previous frontier models missed.
See how they did it ↓
Researchers at @wiz_io put Gemini 4 Argon to the test against complex cyber threats.
In real-world testing, it found more than two times more vulnerabilities than baseline models — catching a critical risk that previous frontier models missed.
See how they did it ↓
Bringing a piece of tradition into the digital world.
This is BARJIS, a board game I grew up with, now taking shape as a playable digital experience.
Six cowrie shells, strategy, luck, and a lot of memories.
Still improving it, one detail at a time.
NVIDIA is pushing humanoid robotics forward.
At GTC Berlin, it introduced an expanded Isaac robotics platform alongside Agile Robots' new humanoid research system.
The interesting part isn't just the robot.
It's making it easier for researchers to train, test, and improve real-world robotic skills.
That's how impressive demos start becoming useful machines.
I respect Sakurai, but I see it differently.
AI doesn't need to have imagination. The person using it does.
Give the same tools to a thousand people, and you'll still get a thousand different ideas.
The tool doesn't define the creator.
Masahiro Sakurai, the creator of Super Smash Bros. and Kirby, is warning that AI could lead to a flood of unoriginal games.
Sakurai points out that Steam has gone from around 275 game releases a year in 2010 to more than 19,000 today
“AI can create games, but it can’t create something truly original.”
Sakurai also argues that originality means creating something players don’t even know they want yet.
He uses Fumito Ueda as an example, saying AI could imitate the style of games like ICO or Shadow of the Colossus, but it wouldn’t know what Ueda himself would create next.
Meta paused chat sharing in its Muse AI assistant after researchers discovered more than 6,800 shared-chat links through public DNS records.
Some exposed sensitive personal and business information.
A reminder: a share link isn't necessarily private.
AI agents are becoming more practical.
OpenAI now supports 12-hour prompt caching in its API, allowing developers to reuse context longer instead of repeatedly processing the same information.
Less repetition. Lower costs for cached inputs. More room for persistent AI agents.
Five years of support sounds great on paper, but games shouldn't need five years to prove their value.
Sometimes a smaller, unforgettable experience is worth more than years of updates.
"The 5-year support model hasn't worked as well for us as we hoped" — Techland CEO addresses fans as Dying Light: The Beast support comes to an end. bit.ly/4igc5yq
Creativity belongs to imagination, not to a tool.
A camera doesn't replace a photographer. AI doesn't replace a creative mind.
The tools change. The imagination behind them remains human.
PlayStation boss Hiroki Totoki says “creativity is for humans, not AI.”
Speaking with Take-Two CEO Strauss Zelnick, Totoki said AI can be a useful tool for developers but won’t replace people, as creativity remains a human strength.
“Of course, I encourage my people to use AI in a certain manner, but we try to protect the rights of rights holders, creators, and artists.”
Zelnick added that while AI may not replace developers directly, those who embrace it could replace those who don’t.
He also argued that AI relies on existing data, while truly unexpected ideas come from people making original creative choices.
Both companies use AI internally, but Take-Two says there is no AI in GTA 6.
Driverless cars are heading to Madrid. 🇪🇸
Waymo is expanding its autonomous driving ambitions into Spain.
The interesting question isn't just where robotaxis will arrive next.
It's how quickly cities will adapt to a future where the driver is software.
waymo.com/blog/2026/10/waymo…
¡Llegamos a Madrid! Waymo is coming to Spain waymo.com/blog/2026/10/waymo…
Mistakes happen, especially when technology is moving this fast.
What matters is how companies respond.
Acknowledging the problem, fixing it, and compensating affected users is how trust is built.
There were reports of usage draining faster than anticipated for some users over the weekend. We've identified approximately 40,000 accounts that had an inconsistency on which usage limits where the actual usage that was applied did not correspond to their actual selected plan. We are reaching out individually to all these users and have corrected the issue. If this affected you, we'll add credits to your account. Sorry we got this wrong.
The future of gaming is freedom to play wherever you are.
Phone, PC, or whatever screen comes next.
A great game shouldn't be limited by the device in your hands.
Downtime just got an upgrade. New games are ready to be played across your PC and phone ✨
No matter where you go, your games follow ➡️🎮
#GoPlay
AI isn't the enemy of game development.
The real question is how we use it, what we create with it, and whether the result is worth playing.
Players deserve great games. Creators deserve great tools.
An Xbox staff member went viral this week for taking to social media to tell "the truth that nobody wants you to know": that the video game industry is "pretending" to not use AI. bit.ly/4zHFHLZ
We're moving from generating individual videos to creating entire films.
The exciting part isn't replacing filmmakers. It's giving people with stories to tell the tools to bring them to life.
Imagination is becoming the starting point, not the limitation.
The most exciting future for AI isn't just creating images, videos, or software.
It's helping scientists solve problems that have affected humanity for generations.
Research like this deserves more attention.
New on our Science Blog: designing protein binders against scorpion neurotoxins.
Scorpions sting about 1.2m people every year, and antivenoms are often costly or in short supply. Claude has made an early step toward finding new treatments.
anthropic.com/research/claud…
GTA 6 could become one of the biggest entertainment launches in history.
What's fascinating isn't just the game itself. It's how one virtual world can attract this much attention before anyone even starts playing.
Sensor Tower data shows just how far ahead GTA 6 is compared with other major releases
- 6.08 million digital pre-orders in the US
- Around $594 million in pre-launch revenue
- 148% ahead of Call of Duty: Modern Warfare 2 at the same point before release
- 74% of pre-orders are on PlayStation
- 26% are on Xbox
The figures come from Sensor Tower and only cover US digital pre-orders, so they don’t represent GTA 6’s total global sales.




























