An easy way to see a list of the freshest ai games and creations. This site was created and run by @ronmillar inspired by @levelsio and @marclou

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Joined September 2026
The best games built with AI this week 🎮 • Cargo Load Planner @konstantinsaifo • Ocean Simulation @techartist_ • VESTIGIA @soumyadesign • Saltwind @buildwithsid • OG Clash @0xRishi 790 playable AI games, new every 2h 👇 aicookd.com Follow for daily picks.
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fresh from @nihdao: Redshift Survivor: Into the Red — made with Claude Opus 5.5 find more at aicookd.com
It's live: the remastered version of my three.js game, born during the ThreeJS Journey Spaceship Challenge, is out! Redshift Survivor: Into the Red Play it on @Wavedash: wavedash.com/games/redshift-… Dev notes: Between February and now, LLMs have made a leap that leaves me speechless. I was able to take the game all the way, even putting together this trailer with Claude Code! The process was a real joy: I'd play 1 or 2 rounds, then ask Opus 5.5 to tweak a mechanic or add a component, like a kid changing the rules after every game.
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fresh from @Tetriss112: Token Rider — made with Claude Opus 5.5 find more at aicookd.com
WARNING: brain melt incoming. Opus 5.5 turned one HTML file into a 5-boss game you play in a browser tab. I built it in 2 hours. No game engine, no art files, everything drawn in code: → 5 worlds: meadow, sakura, canyon, neon night, storm → walls to jump, tokens, meteors, moving gates → 5 bosses, from the Rate Limit Golem (429) to the Context Limit Titan (200K) → each boss drops a top Claude skill from GitHub (115k to 306k stars) If you want to build something like this or use it as a base, I locked the full prompt of the game behind the last boss. Don’t just watch the trailer. Beat the bosses yourself! Free, no sign-up, plays in your browser. Link below ↓
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Which AI game should we feature next?
0%OG Clash (zombie waves)
0%Hypernova
0%Retro del Sol (online)
100%DotWorld: Find Bob
1 votes • 5 hours
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Claude & Astra built this open world game in 2 weeks fully running on browser: dotworld.lol
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fresh from @techartist_: Worldline Dancer — made with Claude Opus 5.5 find more at aicookd.com
In physics, a worldline is an object’s path through space & time. Here a dancer’s worldline is visible: each pose she holds freezes behind her as a sculpture. You can grab a moment from her past, bend time or split it into a new future. Built with Opus 5.5. Live demo ↓
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fresh from @__rockbiter: Random-eyes — made with Claude Opus 5.5 find more at aicookd.com
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs. I spent 7 days on a single human eye. No textures. No 3D models. No photos. Just math, light and ~400 parameters. Sound on 🔊 Link below 👇
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fresh from @scottstts: Liminal Dreams — made with Claude Opus 5.5 find more at aicookd.com
All 6 dreamcore liminal spaces i made with opus 5.5 are now live in one spot @threejs If life is hard for you right now, i hope this gives you a place to temporarily escape to liminal.scottsun.io
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fresh from @alexsssaint: Dead Wake — made with Claude Opus 5.5 find more at aicookd.com
I MADE A ZOMBIE SURVIVAL GAME ON A CRUISE SHIP WITH CLAUDE OPUS 5.5 💀🚢 And now it has MULTIPLAYER CO-OP. Fight hordes of zombies. Explore an abandoned luxury liner. Survive with your friends. Built with AI. Playable in your browser. Would you survive? 🧟‍♂️🔥
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fresh from @ChrisGPT: ORBITAL — Earthwalk — made with GPT-6 Astra find more at aicookd.com
International Space Station - GPT 6 Astra Everything you’re seeing is rendered in Three.js/WebGL. For the Earth and orbital lighting Astra made custom GLSL shaders with Rayleigh/Mie atmospheric scattering, ozone absorption, moving cloud layers, cloud shadows, and ocean sun glints through the day-to-night transition. The goal was to make the earth look as realistic as possible. The Astronaut animation took the longest Astra made a custom 13-bone rig applied to a Smithsonian spacesuit scan, with GPU skinning, procedural floating arm and hand movements, and dynamic HDR visor reflections. This 40-second cinematic was rendered frame by frame at native 4K—1,200 frames at 30 fps. You can play around in the link below (1/2) !
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fresh from @techartist_: Two Hearts — made with Claude Opus 5.5 find more at aicookd.com
Only 12–30% of the energy in petrol actually moves a car. Most of it leaves as heat. An electric car gets over 77% to the wheels. So I built a holographic explainer to show why, with Opus 5.5 using Three.js. Demo ↓
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