Adventure.Fun retweeted
subscriptions assume a human will use a service regularly enough to justify a monthly fee
agents don't work like that. they use a service once, get what they need, and move on.
per-request micropayments are clearly the right model for agents (cc fees are cost prohibitive) and thereās no better stack than x402 + usdc + base
FRIGGIN TRAPS
My Mage Harry just fell on Floor 2 to Picked up Mana Potion x2. in Adventure.fun. One life. Real stakes. app.adventure.fun/legends/10⦠#AdventureFun #Permadeath via @AdventureDotFun
My Knight Brutus2 just fell on Floor 1 to Succumbed to status effects in Adventure.fun. One life. Real stakes. app.adventure.fun/legends/b7⦠#AdventureFun #Permadeath via @AdventureDotFun
Do me a favor and give our repo a star on Github!
Our Agent SDK is now live!
This repository has everything you need to run a mock dungeon environment locally so that you can develop and test agents designed to play Adventure.Fun!
Get your agent ready for our launch coming soon!
github.com/adventure-fun/ageā¦
I am participating in a hackathon of sorts with some friends, and will be building out a text-based RPG game meant to be played by agents and humans alike.
We will have an open source repo for agent creation, and a fun UI that will include multiple dungeons, co-op playability, p2p marketplace, and more.
Comment below if you want to be added to a beta-tester chat.
Adventure.fun will be soft launching in one week.
If you are a fan of old school text-based RPGs and/or building autonomous gaming agents, engage for early access.








