Former TFT Streamer

Joined September 2019
Sunsetting another prototype of mine. Playtests not going well enough to handle the scope and potential art costs. If I ever make anything again I'd try to keep the scope much smaller. DM me if you want to try it out as a demo on steam but note its a bit janky
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everytime I say I'm quitting gamedev, i quit for like 3 days and somehow find myself back in the depths new prototype almost ready to playtest in about a week! feeling much better about this one
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for my latest prototype I made an asynchronous autobattler like TFT couldn't find anything minimal and fun to latch onto design wise though and playtests weren't as promising as I had hoped
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quick question, lets say someone hypothetically wasted about 3 yrs working on random/solo game projects how exaclty would u frame that on a resume and is it weird if ur last paid job was so long ago. pursing Production/QA/Playtest roles (in games and general software industry)
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managed to stop working on my game for all of 4 days before feeling like i had an idea to try -> now im 2 weeks later and 4 failed prototypes and idk what im doin feel like being good at games might give one a whooping ZERO advantage at designing them so its prob time to quit
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first 4mins of my game
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i have decided to convert my game to a linear narrative with minimal combat i will be making a 20-30min demo and putting it on itch this is by no means a good decision but rather something that I must see through
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going to stop working on my game i've tried for the last 2 months to salvage a gameplay loop that would work with my game's creative direction but couldnt make it work not sure where to go from here since the games industry (or anybody for that matter) is really hiring
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just went 20 wins in a row in ARAM soloq no dodges might need to bring back MMR @drewlevin
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95% of the stats/data content i see on league/tft these days on twitter is just wrong/misleading and i just dont know what to do cause i dont think people seem to care whats correct anyways they just want to feed their biases no point teaching if people dont want to learn
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it may seem rude to wish for other companies to collapse but i wouldn't say its rude to want someone who starts tft with 300 extra gold to go eighth already
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started adding items to my game in my game monsters can hold and utilize items as well, leading to some being stronger than others though if you kill them, you'll be able to loot those items for yourself
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missed my daily update but theres not much to say, just slowly programming honestly when i started this devlog i was hoping to comment more on the games industry but I feel like everything I want to say is rather negative pic is of an evolved slime that ate too many crystals
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wolves can now attack treasure chests it they successfully kill the chest, they'll steal your loot
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added these placeholder giant golems today, the circle is the range of their blast the golems restrict movement around the map until they are taken out but cannot be harmed until you are at least lv9
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made my shield autocast today against knockbacks considering this game is about experiencing the events of 2 characters, it only seems right that they can occasionally act without your input
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maybe one of the dumber things i've done, but I could not understand how to get things to reliably trigger differently on screen/off screen so I just ended up creating a hitbox around the entire camera
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not much to show these days, just a slow grind to get through the programming thats the hard part about pursing game design, u spend 3 times as much time programming than designing here's how my difficulty screen ended up, though theres no good way to explain how it works
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did some redesigning for the difficulty screen to be more intuitive but otherwise only starting work now so no updates today but I hope you all have a beary nice evening
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finally got my difficulty screen working basically, the difficulty choices are randomized but you can view what level they are by looking at the back I knew the difficulty i wanted to upgrade was lv1, thus I had a 50/50 chance to select it since only 2 cards were showing Lv 1/4
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