AL82 retweeted
KNIGHTMARE IS BACK! An official point-and click adventure game based on the classic TV series - with actors from the original show. Coming 2027.
But just remember - it's only a game...isn't it?
AL82 retweeted
⚔️ Moonstone AGA. 2026. FREE.
Today we're finally revealing the Moonstone AGA Project.
🎥 Trailer
📸 Screenshots
📜 FAQ
👉 moonstonetavern.co.uk
AL82 retweeted
We've been keeping a special secret. ⚔️
Next Monday, all will be revealed. 🌕
Keep an eye on moonstonetavern.co.uk 🍺
AL82 retweeted
My favorite arcade game growing up was Off-Road, so decided to make it myself (including actual arcade spinning wheel control).
Here's Sidewinder - the full game url coming soon
Built with Codex, GPT-6 astra (mostly), blender, WASM, cloudflare, music by @suno, and a ton of human touch
AL82 retweeted
SEGA Mega Drive / Genesis - Shadow Dancer Arcade UPDATE
-PERFORMANCE IMPROVED
-STAGE 1-1, STAGE 1-2 & BOSS ROOM IMPROVED
TO DO
-IMPROVE PERFORMANCE
-FIX INVISIBLE SPRITE FRAMES (THEY ARE NOT EXTRACTED FROM THE ARCADE YET)
-FIX THE 1-1 PLANE SPRITE PRIORITY
-REDO BONUS GAME
AL82 retweeted
The whole Shadow Dancer arcade was already running on Mega Drive!!
There's still a LOT of graphical glitches, polishments, colors, graphics and performance to fix, but the game logic and Sound Effects are aready 1:1
Thanks a LOT to @MCastellar_ for the help!!!
AL82 retweeted
Razing Core for SEGA Master System is now available on itch (see follow up).
#homebrew #mastersystem
AL82 retweeted
Anything worth doing, is worth doing right. SFX and sequence of hurry mode and return to missed red door! In Elevator Action when you miss a red door you get scrolled back to the top at double the speed. On the C64 I managed to replicate almost exactly the same effect with about 20 bytes. Setting to scroll to map row and calling my elevatorControl and scroll routine twice per frame "just worked". The c64 keeps blowing my mind!
AL82 retweeted
Here's my project of porting one of my most beloved games to the SEGA Mega Drive / Genesis:
The original 1989 Arcade version of Shadow Dancer!!!
The stage 1 logic was already transplanted, but there's still bugs & gfx glitches to fix
GFX, Colors & BGM are still placeholder!
AL82 retweeted
It's Box Art time :) Lemmings Reloaded #C64.
AL82 retweeted
Robocop MD Sunday update:
New green hit flash, some enemies don't flash just like the arcade, enemies jump over obstacles now, bug fixes, gameplay polishing with @Luke86McQueen and @ray_castello help, we are almost ready for a public demo 😀
AL82 retweeted
RobocopMD# Update 26: Experimenting with improved backgrounds. Trying to squeeze as much colors and details as possible. There's still room for improvement but it's getting there... #megadrive #sega #sgdk
AL82 retweeted
Wilberforce was a late #C64 game, reviewed in Commodore Format in 1994 but missing for over 10 years before recovered by GTW. The game only sold a handful of copies due to dwindling support at the time.
Check out the full game for yourself at: gamesthatwerent.com/gtw64/wi…
AL82 retweeted
News article from (probably) sometime late 85 / early 86 from a local newspaper about #OceanSoftware. Not seen that photo of Paul Owens, Jon Woods & David Ward down in the dungeons before!
Thanks to Kevin Edwards for digging this up.
#RetroGaming
AL82 retweeted
early #screenshotsaturday because i need to go on a short trip.
Got all the layers in. Simple motion up to the boss but not that trivial on the #megadrive






























