AlehandoroVR (@AlehandoroVR) header
AlehandoroVR (@AlehandoroVR) profile picture

Divulgador de #VR #MR #XR / Creador de Contenido en Youtube / Co-CEO - @infinityone3d / Todo desde mi yate

Cádiz, España
Joined January 2010
¡Ya está aquí la otra placa! Mil millones de gracias a todos los que formáis estas dos grandes familias Sin vosotros no hubiera podido llegar tan lejos, así que de nuevo muchísimas gracias a todos 🥲
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AlehandoroVR retweeted
Strata 0.2.0 is now live in beta! It includes its own in-app harness and terminal-serving interface. github.com/Niko1221/Strata A lot of performance improvements and support for low-end devices 👇
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AlehandoroVR retweeted
🚕🥽 CRAZY TAXI VR STANDALONE is now available! My last mod released on GitHub. 🔗 github.com/Baywilly/Crazy-Ta… 🚀🔥 THE ADVENTURE CONTINUES ON TELEGRAM! From now on, all my future VR mods, betas, and updates will be shared there! 🏎️ You can also download and try the first BETA of OutRun 2006 VR Standalone right now! 🇪🇸 Our group is mainly Spanish-speaking, so please use Spanish whenever possible. But everyone is welcome! 🌍 We also have a translation bot to help everyone communicate. 👇🔥 JOIN VIRTUAL BAYS AND DON'T MISS OUR UPCOMING RELEASES! 👉 t.me/VirtualBays ❤️ Thank you all for your support!
🤖 Made with AI
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Time Crisis VR: on the quest 3 STANDALONE! sampled the first level and yes, you should get it. This is fun and nostalgic 😬 Best of all? All in one APK. Game files included. Link ⬇️ Just visit the link in ur quest browser and install right on it. github.com/DR-89/time-crisis…
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My DOOM Eternal VR mod is OUT NOW! 🔥 The latest iteration of the KHARVOX community project brings DOOM Eternal into VR. 🔗 Download link in the comments. Trailer by @LunchAndVR — huge thanks for all the help and for getting the MS Store version supported!
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La capacidad de Qwen Image 2.1 de hacer un edit es bastante potente. Le pase dos referencias, una foto de Era y otra foto de Luna y le dije que las integrara como si fueran amigas. Hizo esta imagen partiendo de las otras dos. Brutal que tengamos esto en local ya
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El mismo prompt, diferentes resultados. Qwen Image 2.1 vs Krea2
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Primera imagen generada localmente por Era con Qwen Image 2.1. Ahora a seguir depurando el sistema ☺️☺️
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Solicité estar en la lista de las Steam Frame de 256GB y lamentablemente no he entrado en la remesa. Mi review de las Steam Frame tandrá que esperar. A ver si @valvesoftware puede echarme un cable...
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O no han hecho muchas o mucha gente se inscribió... Estás en la lista de espera de Kit de Steam Frame de 256 GB Cuando reorganizamos la lista al azar, tu posición en la cola quedó más allá del número de Steam Frames disponibles actualmente para reservar.
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The Doom 2016 VR mod has reached v1.0 getting rid of AER rendering and introducing single frame stereo rendering. The best looking Doom 2016 VR out there. Get Kharvox Mod launcher on my personal Github and RTFM. Link below
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AlehandoroVR retweeted
🚀 Meet Qwen3.8-Omni-Flash, Qwen's first omni-modal model built around agentic capabilities! Native audio-video understanding, reasoning, and tool use come together in one model: understand the content, plan the task, execute with tools, and deliver the result. Highlights: 🥳 - Audio-video intelligence that gets things done: jointly reason over what's seen and heard, and orchestrate tools across long workflows to auto-edit vlogs, translate short videos, and turn movies into recaps. - A major leap: approaching Gemini 3.8 Flash in audio-video capabilities; +19.5 points on average in agent performance across WildClawBench-MM & UniClawBench. - 1M-token context with agentic perception: actively explore long videos and locate key moments with higher accuracy, using 51.8% fewer tokens than static understanding on OmniVideoBench. Video input costs are reduced by about 89% compared with Qwen3.5-Omni-Plus, making long-form audio-video understanding and agentic workflows more affordable than ever. To help you build apps around Omni, we're also open-sourcing Qwen-MM-Plugins and Qwen-Live Harness! 🛠️ We can't wait to see what you build with Qwen3.8-Omni-Flash! 👀 - Blog: qwen.ai/blog?id=qwen3.8-omni… - Qwencloud: qwencloud.com/models/qwen3.8… - Qwen Studio: chat.qwen.ai/ - API: alibabacloud.com/help/en/mod… - Qwen-MM-Plugins: github.com/QwenLM/Qwen-MM-Pl… - Qwen-Live Harness: coming soon github.com/QwenLM/Qwen-Live-…
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Aquí probando el Bonsai 2 27B PQ2_0 metido en Pi para hacer un Tetris, por ahora ha hecho una versión funcional (a su estilo). Ahora esta mejorando el diseño de algunas piezas, ya que no siguió el estándar. Lo interesante, este modelo con MTP y 162k en unos 15gb de RAM
Today, we’re announcing Ternary Bonsai 2 27B. Based on Qwen3.8 27B, Bonsai 2 27B is 9x smaller than its full-precision counterpart while retaining 98.2% of its aggregate benchmark performance. Two months after the first Bonsai 27B release, the biggest change is quality. The footprint remains 5.9 GB, but the gap to full precision has narrowed materially, with particularly strong gains in agentic coding, multimodal reasoning, and long-horizon tool use. Ternary Bonsai 2 27B is available today under Apache 2.0.
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AlehandoroVR retweeted
Today, we’re announcing Ternary Bonsai 2 27B. Based on Qwen3.8 27B, Bonsai 2 27B is 9x smaller than its full-precision counterpart while retaining 98.2% of its aggregate benchmark performance. Two months after the first Bonsai 27B release, the biggest change is quality. The footprint remains 5.9 GB, but the gap to full precision has narrowed materially, with particularly strong gains in agentic coding, multimodal reasoning, and long-horizon tool use. Ternary Bonsai 2 27B is available today under Apache 2.0.
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Esta el tema que te quema... OpenAI hackeado con Opus 4.8 y posteriormente el 5... Pasamos de tener un exploit funcional de meses a horas/dias
On July 25, we hacked OpenAI. Two bugs let us take over ChatGPT/Codex accounts of OpenAI employees (+some unaffiliated users) and reach connected services: Outlook, Slack, GitHub, etc. We proved it with a PR in OpenAI’s internal codebase . It took us <72h. 🧵
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AlehandoroVR retweeted
Metal Gear Solid en VR 🔁🙏❤️ ▶️youtu.be/nPEDBpdyXRQ
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AlehandoroVR retweeted
Little by little, Metal Gear Solid VR Standalone is taking shape. 🎮🥽 It’s still a beta: I’ve done countless tests, and every time I fix one problem, another one appears… so it’s back to work. 😅 I’m not a developer, just a Metal Gear fan, but little by little, with the help of AI, I’m learning and managing to bring this project to life.I’ve dreamed of seeing Metal Gear like this for a long time, and since nobody seemed to be making it happen, I thought: why not try to do it myself? And here we are. One step at a time. ❤️
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AlehandoroVR retweeted
github.com/Baywilly/Metal-Ge… 📡 Snake, the mission begins now. The first BETA of Metal Gear Solid VR Standalone is now available to download. From here on, you're on your own. Good luck. 🐍🥽
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