Learn game art from our courses ⬇️ https://xitter.cf/t.co/0YnE2X7oP3

Joined March 2016
Alex Nhance retweeted
Removing AI from your feed with 4 of my illustrations 🚫✨
Removing AI from your feed with 4 of my illustrations✨
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Sculpting Process from Start to Finish
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Blockout Tips for 3D Modeling
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2D Concept vs 3D Model
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From early 2D concepts to the final in-game look
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It always starts with a basic sphere...
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When the game looks great but both teams suffer together
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Alex Nhance retweeted
Next update will come with improvements to the corruption shader for patrons! New UI, better performance, and bugfixes. Actually I don't think I've ever shown it on twitter before, so here it is! Links in bio :)
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I thought Sol 6.1 was painfully slow, but Gemini Argon is even slower - what the hell?
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Making Games vs Playing Games
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Prototype vs Final Result
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We make pack of 230 brushes based on our 3D models!
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Fantasy Tree Sculpting
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Alex Nhance retweeted
A tutorial video for NewFit! This goes over the basics of refitting a shirt from one avatar, to another unsupported avatar. One thing I want to clarify - you do not need to get the shirt as close to "fitting" beforehand as I did in this video. More videos on the way!
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Alex Nhance retweeted
With everyone busily using LLMs + Blender/Three.js to make 3D models, I thought I'd try a different geometric representation. This dragon isn't a mesh, NeRF, 3DGS, or video model: it's 27kb of GLSL code (generated via LLM), defining a closed-form implicit surface. 🧵 [1/n]
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One day or Day one
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AI replacing 3D Artists 🥱
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Game-Ready 3D Character Workflow
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Me starting a new sculpt🫠
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Alex Nhance retweeted
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