Anton Velmozhnyi (@AntVelm) header
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Becastled 1.0 is OUT NOW on PC, PlayStation, Xbox and Switch!

Hanover, Lower Saxony
Joined March 2013
Becastled 1.0 is OUT NOW on PC, PlayStation, Xbox and Switch 🏰 Build a castle by day, defend it by night. You can get it here: Steam: store.steampowered.com/app/1… Switch: nintendo.com/us/store/produc… PlayStation: store.playstation.com/concep… Xbox: xbox.com/games/store/becastl…
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don’t shy away from cool sliders, lads
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40+ new traits are coming to Becastled this October, bringing new bonuses, debuffs, and restrictions to every game. The free Traits and Some Magic DLC also adds Mages, Clerics, a new Mage School, and 3 new achievements. Learn more: xbox.com/uk-UA/games/store/b… #Becastled #CityBuilder #StrategyGames
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I modded elden ring to turn off the fog and clouds, to see how much they do for the sense of scale. a lot!
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accidentally made the game 10x more fun by allowing 8-directional spear throws instead of 4, suddenly the kit feels alive—although it's very hard to learn the timing to do it while running #indiegames #gamedev
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Get ready for some magic in Becastled! The free Traits and Some Magic DLC arrives this October with 40+ new traits, Mages, Clerics, a new Mage School, and 3 new achievements. Check out the DLC: store.playstation.com/en-us/… #Becastled #StrategyGames #IndieGames
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yesterday's light #pixelart
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That’s smart
i HATE how an engineer invented the correct way to write recipes like 20 years ago and nobody else ever used it
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Anton Velmozhnyi retweeted
Making the ASCII MMORPG of my dreams! Also, over the last few days, I've been working on the weapon materials and runes system. Ansenjeo. #mmorpg #indiegames #ascii
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Learning how to build an my own engine? Insanely hard. Trying to take a decade of game dev experience and make something uniquely my own? Challenging. Now for the really scary part...today I start recording for the steam page. Wish me luck.
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Working on a little digging game in C++ where every pixel is simulated. Should I release it 👀
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Nice
Working on an incremental game, where you punch walls to escape #gamedev #indiegame
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Impressive!
Brief gameplay overview of the game I’ve always wanted to make and play, a cyberpunk city building game where you can customize the procedural buildings and explore.
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Anton Velmozhnyi retweeted
Brief gameplay overview of the game I’ve always wanted to make and play, a cyberpunk city building game where you can customize the procedural buildings and explore.
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Not next year, next weekend
Opus 5.5 is scary good at game dev. Not just code. Shaders, systems design, level logic, sounds, tooling, debugging. Across the board. We are at an inflection point. In 1-2 years every solo dev will be able to ship the game in their head. High quality. No studio needed. Will there be any moat left? Probably only taste and audience.
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Cool
Diablo 2 Resurrected VR - Blood Raven bossfight
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Nice physics push from bombs
You can, but bombs are a limited resource Buy them at Traders, loot them from your enemies or find them throughout the levels
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You can, but bombs are a limited resource Buy them at Traders, loot them from your enemies or find them throughout the levels
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Wow, really cool first person feel
We are going to add HUNDREDS of runes and items that interact with abilities, opening the potential for thousands of builds. Theorycrafters get ready! Hytale is going to be awesome, just need some time to cook!
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Be human mb?
coding is dead marketing is dead customer support is dead software engineering is dead what the hell are we supposed to do
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