
Hiring for our GPU SW team @Apple! We're working on the biggest gaming platform in the 🌎, driving GPU, graphics and compute design forward for everyone!
Cupertino
Joined September 2017
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Sarah Schreib @[email protected] retweeted
Get ready to meet the newest member of the family.
Wednesday, February 19. #AppleLaunch
metal-cpp for macOS 14.2, iOS 17.2 is out! This release contains all the Metal APIs in these OS releases, including the new entry points for M3 features! Get it from: developer.apple.com/metal/cp… -
Sarah Schreib @[email protected] retweeted
Metal Shader Converter 1.1 is out! ⚡️
This release adds support for ray tracing pipelines and ray query! All shader stages are supported, including ray generation, intersection, closest hit, any hit, callable, and miss shaders.
Get it from: developer.apple.com/download… -
Blender 4 is out. Lot of new things, including HW accelerated #Metal ray tracing on M3 chips : blender.org/download/release…
Sarah Schreib @[email protected] retweeted
Quick path traced entry for the #AcerolaFurryChallenge, using #AppleMetal #raytracing. The concentric spheres use a custom intersection function to reject the hit based on noise compared to the material alpha.
(HDRIs CC0 from polyhaven.com)
Sarah Schreib @[email protected] retweeted
With macOS 14 Sonoma now out of beta, Game Porting Toolkit 1.0 is out, too! developer.apple.com/download…
I am proud to partner daily with the brilliant & dynamic #GPU SW team at #apple. Join us on this journey: DM me if u r a #graphics expert. #applejobs #M3 #M3Max #M3Pro #AppleEvent #GPU #gamedevjobs #gamejobs #raytracing #meshshading #dynamiccaching #MacBookPro14 #MacBookPro
More gigantic congrats to #GPU SW @ #Apple! Want to work with us on the latest #m3 family of GPUs for #applesilicon? If yr a C/C++ expert w demonstrable #graphics experience, DM me. #raytracing #meshshading #rendering #m3pro #applejobs #gamedevjobs #gamejobs #m3max #AppleEvent
Are you interested in leading the team behind Metal Debugger and shaping the vision and future of Apple GPU Developers Tools? I am hiring a manager for this team. Reach out or apply if you're interested! jobs.apple.com/en-us/details…
Want to work on technologies like #A17pro, HW accelerated #raytracing or #applemetal FX upscaling? If you're also a C/C++ expert with years of graphics exp, pls DM me to talk #applejobs for #GPU SW. #AppleEvent2023 #AppleEvent #gamejobs #gamedevjobs
Congratulations to #apple's phenomenal #GPU SW team on #A17Pro! If you're a C++ and graphics expert with demonstrable yrs of relevant graphics exp, DM me for #applejobs working on projects like this! #AppleEvent2023 #gamedevjobs #gamejobs #applemetal #AppleEvent
If you want to contribute to tech like this at #apple and you have demonstrable years of industry exp in #graphics/#GPU AND expertise in C/C++, pls DM me! #applejobs #raytracing #WWDC23 #WWDC2023 #wwdc #gamedevjobs #gamejobs #applemetal #metal3
Your guide to Metal ray tracing – Discover Metal ray tracing, learn about new features such as Curves and Multi Level Instancing, and deep dive into the tools that you can use to inspect, debug, and optimize your Metal ray tracing apps. Watch now: developer.apple.com/videos/p…
Contact me if you are interested in this #metal3 dev tools managerial role AND have the requisite experience to lead! Some of what we do: developer.apple.com/videos/a… #applejobs #WWDC23 #gamedevjobs #gamejobs
Interested in joining the team that builds the cutting edge Metal Developer Tools? I'm looking for an engineering manager to join the team in Cupertino! jobs.apple.com/en-us/details…
If you would like to work on technologies like this at #Apple AND you have years of demonstrable industry experience in #GPU/#graphics/C/C++ please DM me to chat about our openings for GPU SW. #WWDC23 #WWDC2023 #wwdc #applejobs #gamedevjobs #gamejobs #applemetal #metal3 #m2ultra
#WWDC23 has so much to offer for our developers. Today we released three talks that will help you bring your game to Mac: developer.apple.com/videos/p…
Bring your game to Mac! #gamedevjobs #gamejobs #metal3 #applemetal #Apple #WWDC23 #WWDC2023 #wwdc #applejobs
The 3-part Bring your game to Mac WWDC session series is now online. Discover the game porting toolkit, Metal shader converter and how to implement a highly optimized renderer with Metal. Start watching part 1 at developer.apple.com/videos/p…
DEATH STRANDING DIRECTOR'S CUT Mac verision was announced at #WWDC23 Keynote
🌈🦀🐟🐋☔🌱👻🌪️💀👶👍
#DeathStrandingDC @AppStore
Looking for graphics/C++ work and have years of industry exp? DM me to talk about building tech like this. #applejobs #applemetal #metal3 #GPU #WWDC2023 #WWDC #gamedevjobs #gamejobs
metal-cpp beta for macOS 14, iOS 17 is out! This release includes all the new APIs in macOS 14 Sonoma and iOS 17 and adds for the first time #MetalFX support! Try it out and let us know what you think developer.apple.com/metal/cp… #WWDC23























