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Turn an idea into production-ready sprite sheets in seconds.
1, Describe your character 🤺
2, Pick a style 🖌️
3, Generate 🔃→ Export✨
👉 Try it for free! Join our waitlist: autosprite.io/
I made a fighting game in under an hour 🤯
Every fighter and attack animation in AutoSprite Brawlers came from the AutoSprite MCP. Just ask your AI agent for the moves.
autosprite.io/mcp
New attacks just dropped in AutoSprite ⚔️
pick a weapon, pick the moves, done. swords, spears and staffs finally stay in frame, and we added reference views + props too
full walkthrough 👇
Every AutoSprite feature in one video ⚡
2D + isometric animations, one-click 3D characters, motion library, spritesheet editing, assets, API/MCP for Claude Code,cutscenes and more!
Full platform speedrun 👇
AutoSprite’s 3D rendering pipeline is getting better every day.
Upload a character, choose the animations you want, and boom. You get a fully rigged, skinned, animated character that you can play with directly in your browser.
Try it: autosprite.io
We’re overhauling attacks in AutoSprite ⚔️🔥
Better motion, better impact, way more usable results.
Here are a few examples of what’s coming 👇
Slapjam is live. 48 hours to build a mobile web game with AI tools, and we're proud to sponsor it. Go make something: cool itch.io/jam/slapjam-ai-1
Any character. Any animation. Any spritesheet. ⚡
Made with AutoSprite! Just upload your character and bring it to life.
autosprite.io
🎮 Spritesheets are basically every frame of a game character packed into one image.
Walk. Run. Attack. Jump.
The painful part? Every frame has to match perfectly, which can take HOURS.
AutoSprite turns that into minutes. ⚡
One week until Slapjam, the AI game jam we're sponsoring. 48 hours, mobile web games, real prizes. Get in before it starts: slapjam.ai/?utm_source=autos…
🤖 Made with AI
We're a Gold sponsor of Slapjam.ai, a 48-hour AI game jam on itch.io on Sept 29–30.
Build a mobile web game with AI tools, win cash prizes.
Sign up here: slapjam.ai/?utm_source=autos…
See you there!
🤖 Made with AI
New isometric packs are live on AutoSprite! ⚔️
True 8-directional sprites for just 15 credits per pack. Bring your character into the game from every angle.
Don’t let your character die in a folder.
Give them somewhere to run. Something to fight for. A story to live.
One sprite is all it takes to start.
Bring them to life → autosprite.io
Claude Fable 5.1 is COOKING.
I made this fantasy boss battle in about 2 hours.
Fable built the 3D forest arena and cinematics. The AutoSprite MCP brought in the animated knight, mage, and dragon.
It took a few follow-up prompts to add the camera cuts and music, but this is WAY better than what I was getting from Fable 5.0.
The future of making games is getting wild.
AutoSprite is getting kind of insane.
Upload one character and turn it into a full set of game-ready animations in minutes.
Idle. Walk. Run. Attacks. Custom moves. Complete sprite sheets.
This is what building a 2D game with AI looks like now.
And we’re just getting started.
autosprite.io
Big AutoSprite update 🚀
Turbo now runs on a brand-new engine—it’s faster, smarter, and a better value.
Expect more consistent characters, much better isometric animations, and improved custom animations.
1 character. 10 custom animations. 0 hand-drawn frames.
For this week’s AutoSprite Office Hours, we created a full animation set from a single hero image—same character, same style, 10 completely different motions.
🎬 New AutoSprite Office Hours!
We’re showing off the new Custom Animation Storyboard feature: add keyframes, guide each beat, and create better combos, spell casts, emotes, and other complex animations.
Live now at autosprite.io/
Built a small painterly world with Claude Opus 5.
The castle sits above a living landscape, with rolling fields, flowers, and wind moving through the entire scene in real time.
Claude handled most of the implementation. I directed, tested, and refined it, using AutoSprite for some of the 3D assets.
Most people still have no idea how capable these models have become. Game development is about to change very quickly.
Since a lot of people are asking here is how it was built:
Cluade Opus 5 on 'UltraCode', it ran a few hours. I had some back and fourth with it to polish.
The assets were generated with: autosprite.io/
Here was the original prompt:
We are going to build a large, explorable 3D world with Three.js and Vite. At the center, create a massive castle on a hill that the player can walk toward, enter, and explore.
Really focus on making the world feel alive and cinematic.
Prioritize detailed lighting, volumetric clouds, dense grass, wind simulation, particle effects, god rays, atmospheric fog, and polished camera effects.
The castle should feel AAA-quality, with imposing architecture, a functional drawbridge, outer walls, towers, and a large interior courtyard.
Make the entire experience feel cohesive, immersive, and visually incredible.




