Brian Gyss retweeted
I'm not sure a lot of people understand what game coders actually do. We're not spending 9 hours a day finely hand crafting artisan software and expressing our inner dreams... 90% of the time we are fighting compilers and existing architecture, having to work out how undocumented code works, and tracking down obscure bugs and behavioural issues.
Most of game programming is just difficult, tedious, laborious grunt work, and the cognitive load we have to endure to get anything done is tiring and frustrating. No game coder is doing it for this 90% of the job.
We make games because the 10% that IS actually about making things fun and expressing ourselves is so incredibly rewarding it makes the other 90% bearable.
Now imagine if there was a tool, some kind of AI agent maybe, which could do most of the 90% grunt work for you, leaving you to just make all the decisions and express your creativity. How amazing would that be. How completely revolutionary would that be.
Brian Gyss retweeted
VIDEO: I finally found the most beautiful computer! New old stock from 1980. Never been turned on.
Brian Gyss retweeted
ANTHROPIC's DEPUTY CHIEF INFORMATION SECURITY OFFICER: "as bad as things have gotten in the past 4 days, they are going to get a lot worse before they get better."
LEGO Ideas - Daft Punk Set announced (based on the Alive 2007 stage)
Ideas submission (not final product) ideas.lego.com/product-ideas…
Announcement: youtube.com/watch?v=t5rwOE3z…
Brian Gyss retweeted
Wake up.
Every profession deemed white-collar, the middle class dream, is about to be decimated by AI, at a much faster pace than anticipated, with monstrous social consequences.
Brian Gyss retweeted
We’ve developed the world’s most complete megakernel framework. It can perform entire training runs, serve inference, play video games, and even do all three simultaneously in a single kernel.
Brian Gyss retweeted
Unitree Introducing: H2-X Kung Fu Legend Guardian🤖
Powerful performance to serve and guard you, with a maximum endurance of approximately 8 hours.
Please use the robot safely and in a friendly manner.
Brian Gyss retweeted
Jay-Z Chooses Himself to Be The 2027 Super Bowl Halftime Show Performer: Report tmz.com/2026/10/20/jay-z-pic…
Brian Gyss retweeted
In a few years the entire game industry will look back and thoroughly realize they should have adopted AI tech earlier.
To state this more clearly: if you're a programmer in this industry and not using agents right now, something is wrong.
Tim Sweeney, CEO of Epic Games, gets it. While many in the gaming scene still oppose AI, he primarily sees its advantages: ideas that would otherwise be labor-intensive to produce can be brought to life in a very short amount of time.
AI acts as an enabler, allowing creativity to be realized more quickly - it is by no means a hindrance. The acceleration we have witnessed in other fields is set to revolutionize the gaming industry as well; we are about to see an explosion in intellectual output.
Brian Gyss retweeted
The most significant line for me is "direct distributions to specific populations." It sounds to me like they are planning their own form of self-directed global UBI. About half of Anth employees are also donating shares into this fund. They foresee a transformative future.
We’re committing a portion of Anthropic’s shares to the Anthropic Public Benefit Fund, a new wholly owned entity dedicated entirely to the public benefit.
It will start off with 5% of our shares. For every 50% increase in the company’s value over a set baseline, we can contribute up to an extra 2%, subject to our board’s discretion.
In total, this means that roughly 20% of Anthropic’s shares are committed to the public good. Our co-founders have already pledged to donate 80% of their equity, and around half our employees are donating a portion of their equity as part of a donation matching program we’ve run since our founding.
In the post below, we share more details about our new fund.
anthropic.com/news/public-be…
Brian Gyss retweeted
En esta prueba he querido poner Claude al límite con Houdini (modelo Opus 5.5). He montado toda la escena hablándole al iPhone para ver dónde está el límite, y mi conclusión es que no hay límite. Esto que veis es donde he puesto el freno, hay cosas que corregir aún pero quiero seguir experimentando con otros proyectos.
El render ha tardado 50 horas en mi 5090 dado lo compleja que es la escena, volumétricas etc.
El color grading lo he hecho en Davinci trabajando en Aces y también lo hice hablándole al teléfono con el MCP de Davinci.
Me cuesta imaginar un futuro donde no vayamos a trabajar con esto de forma masiva.































