Baron (@Baronoffweb3) header
Baron (@Baronoffweb3) profile picture

Web3 Growth Strategist & Marketer Scaling Web3 products through strategy, GTM, and execution. → DMs open....

Joined January 2025
Finally decided to hit the gym today after 2+ months….. Let’s keep that body in shape again
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Baron retweeted
Pay attention to things other people fail to see, that's how you win GM CT Deal wondrously.
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Pay attention to things other people fail to see, that's how you win GM CT Deal wondrously.
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It’s certain that I’ll win, I just pray I have the discipline to stick around while growth compounds….
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Baron retweeted
GM CT. Another day to deal wondrously.
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We spent months building. We lost it in a few days. For months, the founder and I worked on one thing: getting the project ready. We structured it properly. We mapped out the right partners. We built an incentive model that gave something back to the community for being part of the journey. We pitched investors. The community chat kept growing, the follower count kept climbing, and it just kept getting better. Then the founder wanted to launch. The project wasn't ready for the influx of people a launch brings, and I knew it. I pushed the launch anyway. A few days in, everything dropped to zero. The community went quiet. The partners decided we weren't worth their commitment. The investors never came back with feedback. It cost us a lot. Backend development, trust, marketing spend that burned for nothing. And the hardest one, the edge we had with both our community and our investors. All of it from one irrational decision. Here's what I took from it, and it goes to founders and growth leads alike. Know exactly what you're trying to achieve before you launch. Write down what has to be true for the launch to go ahead: the product can handle the traffic, the team can support the people who show up, the partners are briefed, the community is ready. If those things aren't true, you don't launch. Decide where the line is before the pressure shows up. In the moment, momentum makes every deadline feel urgent. A line you drew in advance is much easier to hold. And remember that a failed project does nothing for the founder or the team. Everyone loses. This part is for the growth strategists. Being a growth strategist is more than a fancy way of saying marketer. You need a real say in what your founder proposes, and you need to use it. Otherwise you can end up where my founder and I did. Build with intention. Launch when the project is ready, and not a day before.
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Baron retweeted
Most people watch the launch. I watch what happens after it. I'm Baron, a Web3 growth strategist and marketer. I didn't choose this role by accident. I chose it because I can't stop asking one question: why does one project take off while another, with the same hype, goes quiet? There's always a system behind the answer. Who's actually in the room, what keeps people coming back, what the team does when the noise stops. Once you start seeing it, you can't unsee it. That's what I love most about this work. A lesson stays a lesson until I put it into a real project. Then it either holds or it doesn't, and I find out fast. I'll be sharing what I learn here, including the ones that cost me.
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Baron retweeted
The week the rewards stop is the most honest week your project will ever have. I watched it happen to a project I once reached out to about a collaboration. What caught my attention was how much the founder was putting in to keep the project's audience around, all of it through incentives. For as long as the money kept flowing, the audience stayed. Then the incentives ended, and the audience left with them. It blew up in their face. I call this the Embarrassment Gate. It's Minute 7 of my 10 Minutes Framework, and it comes down to one question. If a user tried your product today, would they come back tomorrow without you reminding them? Take your time with that one. No hiding behind design. No hiding behind metrics. No hiding behind "we're still early." Here's why it matters. Retention that runs on incentives is borrowed. It looks like growth while you're paying for it, and the day you stop paying, you learn what you really had. A lot of teams find this out too late, and then they blame marketing, or the market. Here's how to tell where you stand. It passes when people return without a nudge. There's a reason to come back that has nothing to do with you pinging them. The product gives them something new each time, so one visit doesn't use it all up. It fails when users show up if reminded and drift off if not. Every visit feels like a one-time thing, and your best numbers sit right next to your biggest rewards. The one genuine way to fix this is to ask the users you already have. Give them a place to rate their experience, and you'll know what to prioritize. Then build the reason to return into the product itself. A loop, something that changes over time, an outcome that grows. Not another reminder. Here's the line I keep coming back to: if retention depends on you, it fails.
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GM CT. Another day to deal wondrously.
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Most people watch the launch. I watch what happens after it. I'm Baron, a Web3 growth strategist and marketer. I didn't choose this role by accident. I chose it because I can't stop asking one question: why does one project take off while another, with the same hype, goes quiet? There's always a system behind the answer. Who's actually in the room, what keeps people coming back, what the team does when the noise stops. Once you start seeing it, you can't unsee it. That's what I love most about this work. A lesson stays a lesson until I put it into a real project. Then it either holds or it doesn't, and I find out fast. I'll be sharing what I learn here, including the ones that cost me.
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Baron retweeted
Nobody gets burned on the day they join a project. It happens a few weeks in, when you've already told everyone you're part of it, and you finally see what's behind the pitch. Behind every pitch is either a good narrative or a bad one, and either a good team or a bad one. And unfortunately, I've worked with projects that sell a good pitch but harbour a bad team. Most people join a project on a feeling. The founder was sharp on the call, the community looked alive, the roadmap had dates on it. All of it felt right, and that feeling is exactly what the project was selling you. That's why, before I put my name or my time on anything, I audit it. I want to know what I'm saying yes to. Here's what I check first. 1. What it actually does. Ask the team to explain the project to a stranger in one plain sentence. No buzzwords, nothing borrowed from other whitepapers. If the answer takes a paragraph, or changes depending on who you ask, the project doesn't know itself yet. And once you join, you're the one explaining it to everyone else. 2. Who's in the room. Don't count the community, read it. Scroll the chat for a week and watch who's talking. If people answer each other's questions and argue about the product, that's a community. If every message is a reaction under an announcement, you're looking at a crowd that showed up for the launch. A big number with a quiet room tells you more than any growth chart. 3. What got shipped. A roadmap is a wish with dates on it. Look at the last 90 days and see what actually went live, what was promised and quietly moved. Delays happen to everyone. What you want to see is a team that explains them. A team that ships small things steadily is worth more than one that announces big things once. 4. What happens when the founder steps away. Watch the project's quiet days. When the founder goes offline for a week, do the mods still answer questions, do updates still go out, does anyone else speak for the project? Strong projects keep moving without one person in the middle. If everything stops, you're not joining a team, you're joining one person's schedule. 5. How long they can last. Ask about runway like it's a normal question, because it is. How long can the team keep building if the market goes quiet for a year? Where does the money come from, and what is it paying for? A project that can't answer this plainly is either hiding something or hasn't thought about it, and you don't want to find out which from the inside. 6. How they treat the people who work for them. Talk to someone who's been there a while, like a mod, a designer or a past contributor. Ask how decisions get made, how people got paid, and how long it took. You'll hear it in how they answer, and in whether they hesitate. This one matters most to me, because a good pitch with a bad team is still a bad project. You don't need a spreadsheet for this. A couple of hours and honest answers to these six will tell you more than any deck. I'm not saying avoid projects. I'm saying walk in knowing what you're carrying, because once your name is on something, it travels with you.
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The week the rewards stop is the most honest week your project will ever have. I watched it happen to a project I once reached out to about a collaboration. What caught my attention was how much the founder was putting in to keep the project's audience around, all of it through incentives. For as long as the money kept flowing, the audience stayed. Then the incentives ended, and the audience left with them. It blew up in their face. I call this the Embarrassment Gate. It's Minute 7 of my 10 Minutes Framework, and it comes down to one question. If a user tried your product today, would they come back tomorrow without you reminding them? Take your time with that one. No hiding behind design. No hiding behind metrics. No hiding behind "we're still early." Here's why it matters. Retention that runs on incentives is borrowed. It looks like growth while you're paying for it, and the day you stop paying, you learn what you really had. A lot of teams find this out too late, and then they blame marketing, or the market. Here's how to tell where you stand. It passes when people return without a nudge. There's a reason to come back that has nothing to do with you pinging them. The product gives them something new each time, so one visit doesn't use it all up. It fails when users show up if reminded and drift off if not. Every visit feels like a one-time thing, and your best numbers sit right next to your biggest rewards. The one genuine way to fix this is to ask the users you already have. Give them a place to rate their experience, and you'll know what to prioritize. Then build the reason to return into the product itself. A loop, something that changes over time, an outcome that grows. Not another reminder. Here's the line I keep coming back to: if retention depends on you, it fails.
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GM CT. Deal wondrously.
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Nobody gets burned on the day they join a project. It happens a few weeks in, when you've already told everyone you're part of it, and you finally see what's behind the pitch. Behind every pitch is either a good narrative or a bad one, and either a good team or a bad one. And unfortunately, I've worked with projects that sell a good pitch but harbour a bad team. Most people join a project on a feeling. The founder was sharp on the call, the community looked alive, the roadmap had dates on it. All of it felt right, and that feeling is exactly what the project was selling you. That's why, before I put my name or my time on anything, I audit it. I want to know what I'm saying yes to. Here's what I check first. 1. What it actually does. Ask the team to explain the project to a stranger in one plain sentence. No buzzwords, nothing borrowed from other whitepapers. If the answer takes a paragraph, or changes depending on who you ask, the project doesn't know itself yet. And once you join, you're the one explaining it to everyone else. 2. Who's in the room. Don't count the community, read it. Scroll the chat for a week and watch who's talking. If people answer each other's questions and argue about the product, that's a community. If every message is a reaction under an announcement, you're looking at a crowd that showed up for the launch. A big number with a quiet room tells you more than any growth chart. 3. What got shipped. A roadmap is a wish with dates on it. Look at the last 90 days and see what actually went live, what was promised and quietly moved. Delays happen to everyone. What you want to see is a team that explains them. A team that ships small things steadily is worth more than one that announces big things once. 4. What happens when the founder steps away. Watch the project's quiet days. When the founder goes offline for a week, do the mods still answer questions, do updates still go out, does anyone else speak for the project? Strong projects keep moving without one person in the middle. If everything stops, you're not joining a team, you're joining one person's schedule. 5. How long they can last. Ask about runway like it's a normal question, because it is. How long can the team keep building if the market goes quiet for a year? Where does the money come from, and what is it paying for? A project that can't answer this plainly is either hiding something or hasn't thought about it, and you don't want to find out which from the inside. 6. How they treat the people who work for them. Talk to someone who's been there a while, like a mod, a designer or a past contributor. Ask how decisions get made, how people got paid, and how long it took. You'll hear it in how they answer, and in whether they hesitate. This one matters most to me, because a good pitch with a bad team is still a bad project. You don't need a spreadsheet for this. A couple of hours and honest answers to these six will tell you more than any deck. I'm not saying avoid projects. I'm saying walk in knowing what you're carrying, because once your name is on something, it travels with you.
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Set your reminders….
This quoted post is unavailable.
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Thank God for keeping things running smoothly. Web3 jobs did 😌
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How do y’all manage to create time for your personal brand, while working for projects???😖😭😭….. But yeah, I’ll be increasing my presence on X this week…. Let’s print.
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Been off X for a while, but the grind still goes on behind the scenes 😌😌…… GN CT…. 😌
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