
Bentham Realities — Reality Design Studio, est. 2019, currently creating @hermetikavr and @pecopecogame
Joined March 2019
- Tweets39
- Following54
- Followers53
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Bentham Realities retweeted
Cool news for all @PecoPecoGame players: to celebrate the successful landing of Perseverance rover on Mars, we just added an experimental mini-series of two Perseverance models : one at 1/3rd of the size… and one at full-scale. It's big!😅 Official NASA model, so great accuracy
Bentham Realities retweeted
New mixed reality capture by @fabio914 using his app @reality_mixer: No PC needed, no green screen, lot of compatible games, including of course @PecoPecoGame.
Watch how 'Lighthouse in the sky' by Marat Rafikov starts to animate as Fabio solve it!
youtube.com/watch?v=eG8PGplX…
Bentham Realities retweeted
Appearances can be deceiving. @PecoPecoGame is a fun 3D jigsaw puzzle #VR game that is actually a lot more challenging than I was expecting! As always, this video was also recorded with @reality_mixer. #OculusQuest2 #MixedReality
Bentham Realities retweeted
We just released @PecoPecoGame v0.3
- Resume editing your custom cuts
- New 'jigsaw-piece' 🧩 slicing tool: old-school look!
- improved resolution of puzzle pieces, better defined edges
- menu improvements
- no piece above 1.5m
- credits easily available
benthamrealities.itch.io/pec…
Bentham Realities retweeted
Solving VR puzzles is fun! What about creating your own puzzle cuts, directly in VR?
1/8 Quick tips to cut your own VR puzzles in @PecoPecoGame!
Bentham Realities retweeted
Talk to your users, ex. 632:
Thanks to the @PecoPecoGame AMA we did today, we, the team, learned that there’s already 7 hours worth of playtime in our game (and then told the players!)
Can you believe that we never thought of calculating the total before players started to ask?
Bentham Realities retweeted
AMA+Giveaway @PecoPecoGame today at 14h00 / 2pm GMT (USA: 9am Eastern Time, 6am Pacific Time)
reddit.com/r/OculusQuest/
The AMA+Giveaway will stay open for 24h, to let everyone in all timezones participate. So even if you miss the start, just ask a question and we will answer it!
Bentham Realities retweeted
Discuss with other Peco Peco players, cut creators, model creators and the devs on the Peco Peco Discord server discord.gg/CRCbFdFNs8
Bentham Realities retweeted
Peco Peco is a new VR 3D jigsaw puzzle game. This is an in-game capture of solving a 20 minutes, 75 pieces cut of '3 seconds of vacations', a delicate and beautifully colored model by creator @GillessenJonath
Bentham Realities retweeted
Splitting triangles! This algo exploration by @jonathanperret for our coming @BenthamRs game makes for a nice generative art piece by itself 😃
(using github.com/jonathanperret/pa… for quick, live and shared prototyping in the browser)
Bentham Realities retweeted
We @BenthamRs are cooking something new and fun for VR… Can you guess what it is from this @unity3d editor view? 😉
Bentham Realities retweeted
A fast, yet casual infinite runner in VR? Spin, crouch, jump!
In @HermetikaVR your are a deity sent from the clouds to save the Hermetikos and their infinite tower. Climb up, use your pocket portal to send them up to safety, secure the tower and… don't get caught up by the sea!
Bentham Realities retweeted
Work in progress toward @HermetikaVR preview trailer: recording the player actions on the Quest during a game session and replaying them in Unity using a simulated VR player. Next: 3rd person angles, top view, and more… but this already give a good feeling of the 360º gameplay
Bentham Realities retweeted
For quick checking of regressions or other bugs when working on our VR interactions for @HermetikaVR, we use automated testing scenes. It can be quite hypnotic to watch😃 … Here's the test scene for closing doors!! Let it loop🔁 and enjoy
Bentham Realities retweeted
The @HermetikaVR goddess is coming to save us all, inhabitants of the great infinite tower, from the tsunami. Here’s a #Blender3d sketch of her dress 🙂 by @Telohtrab
Bentham Realities retweeted
There's an updated look coming to @HermetikaVR: VR gaming meets 'ligne claire' European comics style… It feels incredible in the Quest headset, a sharp, living illustration! Colors are still being reworked by @Telohtrab. The shader was implemented by @jonathanperret
Bentham Realities retweeted
Thanks to the nice people that tried @HermetikaVR at @IndieCadeEurope we have a lot of player movement data to crunch through! Trying out some visualizations… #dataviz #madewithunity #screenshotsaturday
Bentham Realities retweeted
This is how you die in @HermetikaVR 😅
Shot and captured at @IndieCadeEurope last week.
This player managed to get up to the 23rd floor, which is not bad at all–we set the rising sea difficulty quite high for the Indiecade players 😉
Bentham Realities retweeted
Thanks to our very first players 😍🎮 They saved a lot of small people in the Hermetika tower yesterday :-) And many thanks to @indiecadeeurope for hosting us, with a beautiful background, silhouetting our players grabbing, crouching, reaching, and even jumping sometimes!
Bentham Realities retweeted
This is a real gameplay session by a Quest player in @hermetikavr turned into a @unity3d animation thanks to the recording scripts @jonathanperret wrote.
Hundreds of head movements, hands moves and grabs.
It will allow us to both test the game and to create demo and trailers :-)




















