Helping you ship UE games faster. Plugins for multiplayer, Steam, EOS & AI.

Joined February 2022
We just shipped an AI assistant for Unreal Engine. It generates Blueprints, Materials, Niagara VFX, AnimBPs, Behaviour Trees, DataTables - directly in your editor. Works with Claude Code, ChatGPT, Gemini CLI, or OpenCode. Use your existing subscriptions. One-time purchase on Fab. fab.com/listings/0e725daa-02… youtu.be/9m875Qv8qtk?si=RAX_…
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NeoStack v4 is out now on @fab It doesn't just build in Unreal anymore. It plays what it built, finds what's broken, and fixes it. Agent playtesting, single and multiplayer. 100% engine coverage up to UE 5.8. Keeps working even if the editor crashes along.
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Betide Studio 🔜Unreal Fest retweeted
The short form of benchmarks are available on the website, 500 request version is coming next week and spoiler alert, we easily beat any other available option as of now.
We rebuilt NeoStack. NeoStack 3.0 is 7× faster, has a 0.1% crash rate, and won our five-product UE 5.8 benchmark. Start an agent in Unreal. Monitor and control it from your desktop, browser, or phone.
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We rebuilt NeoStack. NeoStack 3.0 is 7× faster, has a 0.1% crash rate, and won our five-product UE 5.8 benchmark. Start an agent in Unreal. Monitor and control it from your desktop, browser, or phone.
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And in case you need it faster, with third party support built in and covering much bigger part of the engine, NeoStack is available on @fab and NeoStack.dev
Unreal Engine 5.8 ships today with experimental MCP server support: Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together: epic.gm/ue-5-8-blog
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Betide Studio 🔜Unreal Fest retweeted
we have a new case study out. this one is on Betide Studio. they build infrastructure for Unreal Engine developers. 40,000+ developers use their tools. 100+ games shipped. they were on Razorpay. customers in Japan couldn't complete checkout. failed payments were invisible. tax compliance across countries was becoming a real risk for a 4-person team. they switched to @dodopayments in under 10 minutes. 1,000+ transactions in under 2 months. 44+ countries reached. Japan unlocked.
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He could have used it for good but here we are. Jehad Tawfik / @NoGlyphGames has now copied our AI Plugin 5 times, got DMCA'd, changed hosts and continues to infringe. We've filed a federal lawsuit (Case No. 5:26-CV-00131-D, EDNC) and are now pursuing a criminal case in Cairo, Egypt. Full details: betide.studio/blog/blueprint…
AUC students continue to make us proud! A team of AUCians, Abdallah Mostafa, Jehad Tawfik, Houda Slaoui, and Rafik Ait Tayeb won first place in Beltone’s AI Hackathon with an innovative logistics solution, competing among 1,000 teams from 34 universities across Egypt.
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Betide Studio 🔜Unreal Fest retweeted
Replying to @BetideStudio
It has really helped me improve my development efficiency. I think it's a great plugin that will be even more useful for people who are familiar with UE5!
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Betide Studio 🔜Unreal Fest retweeted
Replying to @BetideStudio
Thanks for the best plugin ever! I've used BetideStudio's EIK in the past, and with their Discord support and YouTube tutorial videos, I thought it was the best studio around. That's why I chose AIK again this time. I'll keep supporting your development! Thanks for the Japanese support too!
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Betide Studio 🔜Unreal Fest retweeted
UE5でゲーム開発してくれるAI(NeoStack AI)について記事にまとめました✍️ 本当に凄いです..! #UnrealEngine5 #NeoStackAI zenn.dev/daichi_gamedev/arti…
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100% Animation Tools Support added BlendSpaces, AnimSequences (with bone track keyframing), Skeletons, Physics Assets (full ragdoll setup), Montages, IK Rigs, IK Retargeters, Control Rigs, Pose Search/Motion Matching, State Trees. If you can edit it in the animation editors, agents can too.
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- Full Animation Montage editing! - Enhanced Input support! Create & edit Enhanced Input assets - Agent can now see what's in your viewport! Captures the active viewport as an image with camera info - Level Sequencer tool has been completely rewritten
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New update: - Motion Matching support added! - MetaSounds support added!
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New update for NeoStack AI: - IK Retargeter support added! (You can now seamlessly retarget animations between different skeletons, all through natural language) - PCG issues fixed - Claude Code leaking sessions (to other type of providers) fixed - OpenRouter made more stable - Several Bug fixes
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New Update : - Procedural Content Generation Framework (PCG) support added! (See video) - Cursor Agent CLI added (You can now use your Cursor Subscriptions) - We now automatically install ACP adaptors for you - Other languages support made better
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New update for NeoStack AI (our Unreal Engine AI assistant): - IK Rig support - Auto-generate FBIK and retarget setups for humanoids - Create solvers, goals, retarget chains IK Retargeter coming next.
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Betide Studio 🔜Unreal Fest retweeted
You can localize C++ UENUMs in UE5 using EnumDisplayNameFn. This doesn't seem to be common knowledge, help a dev with a RT! 💚
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