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Announcement! Our page with the demo is available. A review would make us happy.
store.steampowered.com/app/5…
Starting to replace the placeholders of Tow Late with the final visuals.
And you? What are you developing right now?
#indiegame #DevlogTuesday #indiede
Your goal is to sell as many cars as you can to the scrapyard in a single night. You can take cars that are parked illegally, parked legally, or even cars that are currently being driven with people inside—just make sure the police don’t catch you play solo or with friends!
Steam Next Fest is here!!!!
We couldn't participate 🥲 cause of low wishlisth but… if you did
Show me your game 👀💎💫
#ShowMeSunday is here again! 🎮 We #indiedevs and #solodevs should support each other!
❤️Like, 🔁Repost & 👉
#indiedev #gamedev #indiegames #indiegame #steam
It’s #FollowFriday and we are removing all IA content generated as placeholder.
This is our new capsule image.
What do you think? Do you know which one is IA made?
❤️Like, 📷Repost
#gamedev #indiegames #indiegame #steam
It’s #FollowFriday let’s help each other grow #indiedevs and #solodevs!
Share your game
❤️Like, 🔁Repost & 👉Follow your favorites.
Always keep focus on creating!💪
#indiedev #gamedev #indiegames #indiegame #steam
StarHaulers - Bitácora Estudio retweeted
Veo muchos desarrolladores de juegos preocupados por si el avance de la IA los va a dejar sin trabajo.
Seas artista, programador, diseñador... sí, es cierto que la IA es una herramienta muy potente, sobre todo de cara a realizar el trabajo más manual. Pero también es cierto que sabrás mucho más que simplemente usar las herramientas de trabajo.
Si eres artista tendrás desarrollado un gusto que no todo el mundo tiene.
Si eres programador, tendrás un montón de conocimientos técnicos que te permitirán usar y entender la IA mucho mejor que el resto (y llegar a donde la IA no llegue).
Si eres game designer, estoy seguro que entenderás mucho mejor qué hace divertido un juego, como es la experiencia del jugador etc.
Ya a día de hoy, veo muchísima diferencia entre una persona que sabe lo que hace y una que no, aunque usen la misma IA. E incluso, entre 2 personas expertas, los resultados son totalmente distintos.
No olvidemos que por mucho que avance la IA, saber guiarla siempre tendrá valor. Y aunque la IA pudiese tomar SIEMPRE decisiones mucho mejores que las nuestras (que está por ver), si dejáramos todo en manos de la IA todos los productos serían iguales y perderían valor.
Sin duda vienen tiempos de cambio y es muy difícil preveer como será el futuro, pero tampoco tengo dudas de que, tendremos cabida en él y en nuestra mano estará que sea un futuro mejor y no peor!
1/4
We’ve been developing StarHaulers for 6 months now, and honestly, we are super proud of the results! 🚀 But there's a catch... 🧵👇
#indiedev #gamedev #devlog #inspirational
3/4
To all the indie teams out there: never give up or think your game isn't worth it 🎮💪. Take a step back and value how far you've come from day one, given all your constraints 🛤️📈.
2/4These 6 months haven't been full-time work 👨👩👧👦💼. My partner and I both have day jobs, families, and lives to balance. At most, we could squeeze in 2 hours a day—maybe 4 on our best days ⏰.
3/4
To all the indie teams out there: never give up or think your game isn't worth it 🎮💪. Take a step back and value how far you've come from day one, given all your constraints 🛤️📈.
I’m looking for cooperative 👬games similar to ours—show me all of them, because this #Wednesday is a perfect "couch day" to relax after work and play with our best friends.
🖊️POST your #cooperative game
❤️ LIKE the post
🔂 SHARE
#indiegame #gamedev #multiplayer #indiedev
Add to wishlist store.steampowered.com/app/1…
StarHaulers - Bitácora Estudio retweeted
It’s #WishlistWednesday!
Want us to repost your #indiegame?
✅ Reply with ONLY your game's name and the storefront link
🔀 Repost this
❤️ Like it
💬Write a honest comment to other project, that really helps to visibility
store.steampowered.com/app/5…
#CelebrateIndies






