Australian based card and board game designers, Joel Kennedy and Tom Cox.

Melbourne, Victoria
Joined August 2020
It's Blue Box Games Day. Time to test some physical prototypes with some non-gamers and have some fun!
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Playtesting some changes to our bluffing roll & write, You Snake.
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Playtesting the co-op party #game we've been working on based on linking concepts with written clues.
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Bid day for @BlueBoxDesigns today as two of our game pitches resulted in requests for prototypes. We've been working really hard on our games so it's lovely to get these moments of encouragement.
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We're thrilled to announce our very own Joel Kennedy has made the finals with his coop deduction micro game, Double Jeopardy.
We're thrilled to announce... THE FINALISTS FOR THE 2022 CARDBOARD EDISON AWARD!!! cardboardedison.com/award #CardboardEdisonAward
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Blue Box Game Designs retweeted
As always, we were blown away by the incredible creativity of the board game design community! Thank you to everyone who entered, our judges, sponsors, and everyone else who helps make the #CardboardEdisonAward possible! We can't wait to play all the finalists!!!
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We've got two games in @thegamecrafter #smallboxchallenge. Voting is open now, and we'd love your support for Tailwinds and Penguins & Polarbears. thegamecrafter.com/contests/…
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I thought I had a joke about Tantalus but the punchline was just out of reach
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Continue @BoardGameGeek Top 10 games with weight 2 or lower. (2/2) 6. Codenames (91) 7. Decrypto (104) 8. Star Realms (113) 9. Ticket To Ride: Europe (118) 10. Welcome To (124) Which #boardgames deserve to be on this list?
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Joel and I are big fans of light, quick #games. So here's the @BoardGameGeek Top 10 for games with a weight rating of 2 or lower: 1. The Crew (44) 2. Azul (48) 3. Crokinole (68) 4. Quacks of Quedlinburg (71) 5. Patchwork (87) 1/2
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Presenting the second entry of my series outlining my process for designing #boardgames. This entry touches on fleshing out an initial idea into a workable game concept. blueboxgamedesigns.wixsite.c… What's your process for expanding on your initial game idea?
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