BobbyW (@BobBDub) header
BobbyW (@BobBDub) profile picture

Principal Technical Artist @zynga | Solo Indie Dev | Working On: #MatchIt2 | My posts are usually about #gamedev, my own or others. #indiedev

Nevada, USA
Joined July 2009
Photo by BobbyW (@BobBDub)Photo by BobbyW (@BobBDub)Photo by BobbyW (@BobBDub)Photo by BobbyW (@BobBDub)Photo by BobbyW (@BobBDub)Photo by BobbyW (@BobBDub)Photo by BobbyW (@BobBDub)Photo by BobbyW (@BobBDub)Photo by BobbyW (@BobBDub)Photo by BobbyW (@BobBDub)
Small update to #MatchIt2. I want to show the player a peek at the board for a second to help with the blind guessing at the beginning of a level. What do you think of this? Is it too fast? Does it make the level too easy?? #indiedev #indiegame #gamedev #prototype
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I got some gameplay capture of my Memory Match Prototype. Roguelike meets Memory Match. "Every match or miss-match does something." Does this type of game interest anyone else or is it just me? lol. #matchit2 #indiedev #indiegame #gamedev
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I built a Photoshop-like image editor. It’s called Compositor. robbietilton.com/compositor I originally built it for myself to get off my Adobe subscription, but decided to release it for free and make it open source. It has all the essential tools I need for compositing, with none of the BS. I know this workflow is kind of archaic in 2026, but I’m still using it until AI can actually get pixel-perfect on some of the details. The entire app is 12MB. Photoshop is 6,455MB on my machine.
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Here are some screenshots from my new prototype. It's a blend of Memory Match and Rogue-like mechanics, with a tiny bit of RPG elements. Find matches, buid your deck, and don't run out of health. #matchit2 #indiedev #indiegame #gamedev
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I'm working on something!! It's kind of an evolution of my previous #devstudy. Stay tuned for some new posts and a new game! #indiedev #indiegame #gamedev
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New music has arrived for all you game devs, podcasters, visual novelists, YouTubers, and filmmakers! If your content has a tender moment that needs to hit just right, then this is what you're looking for. KEYS FOR DREAM DOORS is a royalty-free collection of 10 intimate piano compositions (including seamlessly looped versions) made to bring a dreamy nostalgia to your art. Every song is written around a unique feeling. Hear a sample below and find the link in the comments!
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BobbyW retweeted
People underestimate the power of shaders! 😎 Most environments look artificial cause the surfaces feel flat and lifeless So, inspired by Forza Horizon, I created this shader to add depth and atmosphere! Completely changing how flat surfaces are perceived Coming soon on Patreon #VRChat #Shader
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#devstudy "Juice" - Entry 6 🎇🔊 Worked on the flipping animation. Added vfx, screen shake/flash, and sounds for the interactions I've created so far. *sound on* #indiedev #madewithunity #juice #gamedev
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#devstudy "Juice" - Entry 5 Added more tiles, some colorful lighting, simple tile shader with a little fersnel, and some adjustments to the highlight animation to feel a little smoother. #indiedev #madewithunity #juice #gamedev
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#devstudy "Juice" - Entry 4 I decided to add a cursor with some fun trails. I added a TrailRenderer and some Particles with collisions to have them bounce off the floor. You can also see the highlight for the tile I've started. #indiedev #madewithunity #juice #gamedev
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#devstudy "Juice" - Entry 3 Added more to the animations. Really working on the Animator Controller and how the keyframes are looking. I feel like it's time to add some particles🤪 How are the animations feeling? #indiedev #madewithunity #juice #gamedev
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#devstudy "Juice" I decided to start with the animation of the tile highlight and flip. I like a lot of secondary motion and exageration so I'm leaning that direction so far. Feels quick, snappy to me, what do you all think? #indiedev #madewithunity #juice #gamedev
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#devstudy how much "Juice" can I put into a Memory Match tile matching game? I'm going to explore animation and vfx to see if I can make a simple game like memory "juicy". #indiedev #madewithunity #juice #gamedev
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BobbyW retweeted
🌊🌪️Created by Senior II VFX Artist, Gregory Oliveira da Silva, this is a stylized water tornado material made in Unreal 5! It uses scrolling textures and cleverly applies Fresnel gradients to simulate anime-style lighting. #VFXFriday #VFX #realtimevfx #gamedev
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I’ve been working on a 2D water shader for Unity games using Shader Graph. So, I decided to polish this asset to make it very easy to set up and use, while still offering a high level of customization for game developers. If you are interested in this type of asset for your game, you can acquire it below. #shadergraph #madewithUnity @unity #water #watershader
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I entered the #BrackeysGameJam this time around. Did anyone else enter it too? The theme is "Strange Places". I made a strange museum with a strange rainbow crystal in the center. bobbywolfe.itch.io/museum-of… You can play it in the browser #indiedev #indiegame #gamejam #madewithunity
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nobody (but me) asked for this game, but I'm making it anyway 🎃🌱
nobody asked for this game, but we’re making it anyway✨⚔️
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I think this jet engine is a little out of scale 🤪 Update coming soon......... #indiedev #madewithunity #minisspace #sidescroller
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Dev Update 11 - Gameplay 🎮 I got the transition from platforming -> flying -> platforming loop working!! This is a big milestone for the prototype 🎉 #indiedev #madewithunity #minisspace #sidescroller
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