N1RA (WIP)
It's friday update? ...Yep
Added:
- New really unfinished space room
- Inverted gravity (full featured)
- Plenty of optimizations and other misc stuff, getting ready for the next features
#sgdk #megadrive #segagenesis
N1RA (WIP)
Added:
- Water reflection (75% color)
- Wind (Visual and gameplay wise)
- Sun lens flare (Highlight, needs improvement)
- Climb animation
Coding all these features took more time than I thought.
Art by @gabegarey
#sgdk #megadrive #segagenesis #noAI #indiegame
N1RA (WIP)
New features:
- Highlight & Shadow test (very basic test)
- Sprite Silouette
- Items (Upgrade tank)
- Multiple dimension collisions
- Events (Alarm)
- Pit fall
- Screen shake
- New scene (placeholder)
- Palette rotation (red)
#sgdk #megadrive #segagenesis #indie
N1RA (Work in progress)
Featuring: Sprite room (pixel and number limit), layer test, rain, enemies, AI patterns, collisions, physics, new moves, HUD animation and basic explosions.
Updates should be more frequent from now on.
#sgdk #megadrive #segagenesis
Another test room, a character debug from the upcoming Metroidvania game.
Not too fancy but functional editor to test and edit animations on MD hardware.
#sgdk #megadrive
Axel can fix things with no words.
Less interesting Sega logo, but wait for the Ash one.
Streets of Rage Remake old concepts.
#Megadrive #SegaMegadrive #16bits #SegaGenesis
I may post some old tests, back from 2022 (don't mind the %).
Just basic RGB test with component selection (by pressing A), allowing multiple effects in one or multiple palettes.
Screen fades, red alarm, green or blue scale for sprite replicas (dash)...
#sgdk #megadrive
(3/3) Be Skate, be stylish.
Inspired by Taz-Mania and other similar splash screens, old prototypes of Streets of Rage Remake.
#Megadrive #SegaMegadrive #16bits #SegaGenesis
(2/3) Zan has a power charger.
There was one done for each character of the game, Adam included.
Inspired by Taz-Mania and other similar splash screens, old prototypes of Sor Remake.
#Megadrive #SegaMegadrive #16bits #SegaGenesis
Did you like those old Sega logos on the Mega Drive/Genesis?
This had a meaning back in 2018.
I have done some more custom ones that i may post.
#Megadrive #SegaMegadrive #16bits #SegaGenesis
A test room running on Mega Drive, each tile with a function: walls, platforms, conveyor belts, a door and so on.
Some actions: Slide on walls while pressing direction, grab on the edge..
Fortunately we designed a different character, that ice cube won't last in summer.
BoMbErLiNk retweeted
So, I'm working on a real Sega Genesis (for me, Mega Drive) project! I'm doing the graphic part and codesigning the game alongside @Bomberlink_Dev, of Streets of Rage Remake fame (go follow him!)
Please show this post some love if you want to see more!
SudoQ 1.0 for Mega Drive released (random generator and unique solution)
Download:
mega.nz/file/SCQ2HS5I#ZBDxuO…
New stuff to be announced soon...
#megadrive
I made "Tileditor 64" when i was developing a 2D engine for N64, which ended to be useful for tile based systems like MD.
The gif is kinda old, the current editor have new features.
SudoQ coming soon to Mega Drive.
A random Sudoku generator that I developed back in 2006, then ported to several systems, including Nintendo 64 which is the base for this version.
#megadrive #sgdk


