Assistant Professor @Columbia, Director @ Computer-Enabled Abilities Laboratory (CEAL). I work in HCI, accessibility, games, and AR.

New York, USA
Joined December 2018
My racing auditory display (RAD) for blind gamers will be in @ForzaMotorsport! To think that my PhD research is now in a AAA game! 🤩 Original project: ceal.cs.columbia.edu/rad/ I’m doing more @Columbia @CUSEAS too! I’d love to collab & chat about blind games research! DM me!
We strive to make life more fun for billions of people around the world by creating gaming experiences that everyone can enjoy. Great to put this commitment into action with the most accessible @ForzaMotorsport ever.
7
2
2
47
9,052
Brian A. Smith retweeted
I’m recruiting 2~3 funded PhD students for Fall 2027 to join the Symbiotic Interfaces Lab at UT Austin CS (@UTCompSci)! Check out our research: symbiotic-interfaces.cs.utex… Apply by Dec 15, mentioning my name: cs.utexas.edu/graduate/apply Reposts appreciated! (1/2)
4
64
4
296
30,588
Brian A. Smith retweeted
Would love to have an audience. If near Stanford, join us in the Gates 1A wing.
1
13
57
8,034
Brian A. Smith retweeted
Friends! Please help spread the word! @YuhangZhao1 and I are looking for REU students this coming summer to work on disability representation via avatars in social VR @WisconsinCS and @VT_CS. Details yaxingyao.com/document/reu_v… Plz reach out soon!
20
3
32
12,430
Brian A. Smith retweeted
A now freely-available preprint version of Chapter 1 of "Bayesian Methods for Interaction and Design" (Cambridge University Press, 2021). Covers applications of Bayesian models in HCI, including for design, in-loop interaction and evaluation. johnhw.github.io/bayesian_in…
12
30
2,538
The Columbia CS department is hiring in all areas of CS this year, for multiple tenure-track and lecturer positions. Please apply if you are interested! 🗽🏙️ cs.columbia.edu/open-positio…
The Computer Science Department at Columbia, @ColumbiaCompSci, has multiple tenure track (and lecturer) positions open. Please apply and join us in a fast-growing department in the best city in the world! cs.columbia.edu/open-positio…
9
34
11,617
Brian A. Smith retweeted
I'm happy to share and discuss two papers at #CSCW2023. "I Want to Figure Things Out" today at Accessibility session. "Social Wormholes" on Wed 9am at Social Connections session. 🌟I'm also actively contemplating PhD opportunities, and would love to learn more from professors!
3
24
3,483
All materials from our full-day #CHI2023 Course "Cognitive Modeling: From GOMS to Deep Reinforcement Learning" available here: github.com/howesa/CHI22-CogM… Slides and Colab/ipynb notebooks. Feel free how you see best. All feedback welcome!
3
15
49
6,582
I’ve seen a lot of exciting work in VR at #CHI2023 and I take the chance to share our #ieeevr2023 paper on audio feedback in VR for blind people. It’s often an afterthought, but a well thought (from the start) audio design can ensure blind people are included in VR experiences.
Very happy to present our work "The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People" at #ieeevr2023, where we then explored the design space in a VR Boxing scenario. More details at: techandpeople.github.io/down…
6
19
3,307
My lab is developing tools for making all game genres accessible to blind gamers. Racing games were an important first step, but we are now tackling 3D adventure games and much more. NavStick lets blind players look around & explore 3D game worlds: ceal.cs.columbia.edu/navstic…
1
12
556
I was going through major impostor syndrome while I did this project during my PhD. I wondered if I was cut out for research and if anyone would find this type of work interesting. I followed my heart anyway because I loved it so much. So awesome to see a community forming! ❤️
11
418
Brian A. Smith retweeted
Our paper on blind accessible explorative navigation is now available on CSCW. doi.org/10.1145/3579496 We highlight spatial information for BLV people to learn an environment and the importance of in-situ social collaboration. @BrianHCI @GauravJain_13 #cscw #hci #accessibility
1
2
932
Brian A. Smith retweeted
I am hiring research interns for 2023! If you or you know any student with experience with large language models (CLIP or others) and video understanding for authoring, send them my way! Happy to talk to you/them to see if it's a good fit! Please retweet to spread the word!
8
1
10
Exciting funding opportunity for teams to explore how AR💫 and drones🛸 can help people capture and relive memories. Teams can get @spectacles and @snappixy and will get close mentorship from @Snap organizers including me! Deadline is July 31. Let's imagine the future together!
Calling academic researchers around the world to reimagine the future of reliving memories in AR. A total of $100K will be divided among selected teams plus access to Spectacles AR glasses and the new Pixy flying camera. Apply by 31st July! DM me with Qs. snapcreativechallenge.com/20…
1
5
This is our third Snap Creative Challenge, and we have learned so much together with teams in the past. Here is a recap of projects and takeaways from last year's Creative Challenge, which focused on "The Future of Co-located Social AR: snapcreativechallenge.com/20…
1
4
Teams from around the world are encouraged to apply. If you think you may be interested, please do reach out to us!
2
Brian A. Smith retweeted
Some days I think Rocco is really a Melville scholar who does computer science theory just to pay the bills.
Replying to @CsabaSzepesvari
Here are some slides by Rocco Servedio from our mentoring workshop at COLT 2021. let-all.com/assets/slides/Ho…
1
1
21
I am leading this with @shiriazenkot from @Cornell_Tech and Steve Feiner from @Columbia. It is so rewarding because we get to design the future of accessible AR/VR *and* we get to help students get started in research. Here's what we worked on last summer: ceal.cs.columbia.edu/minimap…
5