Frame time capturing + analysis, OSD, sensor logging, hardware testing No. 1 Frame Time Tool, #OpenSource Contact: [email protected]

Joined June 2019
The next CapFrameX update will include a set of basic profiles.
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Thanks for pointing this out. I'm now giving credit to Geralt's channel by linking to the YouTube video in the profile description. 馃憤
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CapFrameX's new Tile Overlay featuring a Frame Pacing tile with a stutter threshold graph. 馃敟 Coming soon!
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Replying to @panoskarabelas
Same energy...
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CapFrameX 2.0 coming soon... Just kidding. 馃檭
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Resonance: A Plague Tale Legacy 馃槏
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C&C Generals & Zero Hour rebuilt by GZH Neo from EA鈥檚 GPL source. C++20, x64, Direct3D 11 & Vulkan, multicore, real-time shadows, textures, HDR, a new AI, folder-based mods. Ray tracing planned. Requires the original game. Project is not official yet.
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CapFrameX's new Tile Overlay featuring a CPU load heatmap over a user-defined time interval. 馃敟
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Update with core load distribution
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The Witcher 3 CPU perf analysis 馃搳 鈻讹笍 Path Tracing vs Ray Tracing vs Rasterization 鈻讹笍 PCGH CPU scene + settings 鈻讹笍 CapFrameX + PMC + ETW With PT the render thread spends ~30 % of each frame waiting on a job group handled by just 2 worker threads. CPU counters show no mem limit.
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