Lead Character Artist @FcpnchStds Working on @playrust

Joined February 2015
A closer look at the Plague Doctor Hazmat Suit coming soon to Rust 馃憖馃惁鈥嶁瑳
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Replying to @playrust
me omw to loot trainyard
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Replying to @ThatNgonGuy
From my point of view the Ngons are evil!
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10 years at Facepunch today馃スBlessed to have been part of such a wonderful and talented team for the last decade, huge thanks to everyone at the studio and the community for the amazing journey. Can't wait to show you what we've been cooking up recently. Here's to the next 10 馃挭
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Because the torso UVs are perfectly mirrored, I can find the exact position of the centre UVs from Maya and use a mirror filter to ensure the texture lines up with the UV seam perfectly. In this example I'd have to do this again for the back part.
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In this example, the arms are stacked to get a little more resolution, but to torso isn't - so it can be a bit hard blending the two together, especially if you're using colour data from a scan which isn't symmetrical.
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