CaperCube ⛔Moved to BlueSky⛔ (@CaperCube) header
CaperCube ⛔Moved to BlueSky⛔ (@CaperCube) profile picture

Not active here Follow me here instead | https://teapawt.org/t.co/LIwBh96u1k | Dev on Layers Deep | https://teapawt.org/t.co/PsBjt8anTj |

Joined November 2013
Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)Photo by CaperCube ⛔Moved to BlueSky⛔ (@CaperCube)
CaperCube ⛔Moved to BlueSky⛔ retweeted
Hi, Twitter. Meet my game! 🧅🧡
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Enoch... #otgw
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Were less than 100 Wishlist's away from 5000! Link to our Steam page in the thread. Wishlist today!👇
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CaperCube ⛔Moved to BlueSky⛔ retweeted
💸 Garbanzo Quest is over HALF OFF!!! 💸 that's right! for its first week after release it's selling for just $9, not the $20 i was originally planning. the price will NEVER be this low again!!! 💸💸💸
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Found a indie game developer's website from 2001 that used this gif instead of a logo. You couldn't even make something like this today. We don't remember how.
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CaperCube ⛔Moved to BlueSky⛔ retweeted
You can now paint grass, rocks and trees in Terrain3D. This tool is getting closer and closer to a definitive solution to landscape in Godot Engine.
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CaperCube ⛔Moved to BlueSky⛔ retweeted
People can't see your likes anymore, so how about retweeting this tweet below 👀
Lone Fungus 2 is a Mushroomvania that features whip combat, fluid movement and rich exploration. 💚Now LIVE on Kickstarter 🔄 Please Like & Share
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The indie game I made and three inspirations behind it
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Textures in place! Added a neat trick where I darkened some vertex colors to emulate global illumination in a more stylized and controlled way.
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Hey #gamedev! I updated my "cheat sheets" on different techniques for creating sensations in players, to reflect the difference between using positive and negative reinforcement. I'm still on the fence as to whether or not the term "Game Feel" is accurate here, though!
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CaperCube ⛔Moved to BlueSky⛔ retweeted
haha blender goes brrrrrrrrrrrrrrrrrrr
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Hey, if you're new to Godot and still haven't heard of godotshaders.com library then maybe bookmark that, because it has a bunch of cool stuff that's absolutely free and easy to use! 🔥 There's also a twitter account @godotshaders!
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Bounding box, the most useful modeling tool of all 🔥 Made as a Blender 4 node tool. Feels like cheating. Took me so much effort to do it in python before Node tree in the end of the video!! 🌳
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CaperCube ⛔Moved to BlueSky⛔ retweeted
if you have ever struggled texturing/unwrapping a mesh (and who the heck hasn't) I think you will really smile when you see this image! it explains the power of "hotspot texturing"! automated UV mapping of tricky shapes in a click (link to git repo for the blender python below)
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CaperCube ⛔Moved to BlueSky⛔ retweeted
The best new feature in Blender 4 is NODE TOOLS 🔥 Before this, you could only use geometry nodes as modifiers. Now you can use them as quick one-time operations! This is beyond powerful. Best thing to ever happen to Blender Here's a simple node tree to make pipes from edges:
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CaperCube ⛔Moved to BlueSky⛔ retweeted
So I've been using Godot for a month now and it looks very capable of 3D! Let's do a quick recap. Right now it has these things out of the box: - Indirect light (VoxelGI, SDFGI, SSIL) - Volumetric light - Screen-space reflections - Depth of Field - Auto-exposure - SSAO - Decals - Light cookies - FSR upscaling - Realistic physical sky shader - A cool built-in surface shader that does all sorts of things including refraction, proximity fade, billboarding, etc - Occlusion culling - Auto LOD generation! Things that are missing for now, as of Godot 4.2 are: - Motion blur - Texture streaming - Color grading and curves (only LUTs for now) - Custom post-processing - VFX graph (like UE Niagara or Unity's vfx graph) - Lens flares? When these things find their way into Godot (especially motion blur and custom post-processing) it's gonna be quite something! Relevant proposals: Motion blur: github.com/godotengine/godot… Texture streaming: github.com/godotengine/godot… Material-based post-processing: github.com/godotengine/godot…
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Updated my compact Godot theme! Now it wastes even less space, and some margins that were fucked before are now fixed Thanks to @lentsius_bark for helping me figure out the gaps between docks. The logo in the picture is by @KenneyNL
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Sintra, Portugal
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CaperCube ⛔Moved to BlueSky⛔ retweeted
Please help my man get some credit for his goblin art sheeesh
Replying to @Goblin_Posting
Yo, could you credit me for the art good sir?
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