ᴊᴜʟɪᴀ retweeted
I’d like to remind everyone that one of the deepest and most poignant Final Fantasy games has you playing as a monkey boy who saves the world from his twink older brother with the help of a rat, a child, a weird chef, a princess, a manufactured black mage, a knight, and some guy.
ᴊᴜʟɪᴀ retweeted
Fine, I'll fucking say it. I hope BioWare becomes the proverbial head on a stick. A warning to these big studios and corporations that they aren't untouchable. The bigger you are, the harder you fucking fall.
I hope BioWare is the first of many of these so-called legendary studios to shut down. They've spent the last 15 years sitting on their asses, growing fat and complacent, living off the success of games they made decades ago. They've forgotten what it's like to be hungry. To actually have to put effort into their products, take risks, and compete with everyone else instead of coasting on a reputation they stopped deserving years ago.
They're creatively and morally bankrupt, and they've spent years digging up and reanimating the corpses of their past successes because they have nothing left to offer. At some point, the bill has to come due. Let these studios crumble like houses of cards and make room for people who actually give a shit about making good games.
And then, 30 years from now, my children and grandchildren can watch those same studios grow fat and complacent, pick up the torch, and fight this fucking battle all over again.
ᴊᴜʟɪᴀ retweeted
there is simply no reason for a side character’s story to be this emotionally tragic.
ᴊᴜʟɪᴀ retweeted
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
the older i get the more i realize how important it is not to join fandoms for your favorite movies / shows / games / literally any media that means a lot to you. staying on the outside of the fandom and just interacting with fanart and fics is the best thing u can do for urself
ᴊᴜʟɪᴀ retweeted
Jude and Cardan, The Cruel Prince
#thecruelprince #folkoftheair




































