a little hacking minigame I've added to Cathode (bonus points if you can guess the game that inspired it!)
this is your main way of getting weapon parts, to obtain new weapons with!
#indiegame #screenshotsaturday
Cathode now has MORE GUNS, obtainable by crafting! (more to be added in the future!)
#ScreenshotSaturday #indiedev #gamedev
polished up some player animations in Cathode this #ScreenshotSaturday! (ledge grab jump, super pounce, and ground pound)
#gamedev #indiedev
Replying to @CathodeGame @BlueOcean_Games
i promise Cathode isn't a blobby mess, that's just the bitrate 馃ぇ
woo new trailer! this is for @BlueOcean_Games ' #RisingTide4 competition, but also shows what Cathode is looking like nowadays!
#indiedev #gamedev #ScreenshotSaturday
Replying to @whatisf33
definitely a valid concern!
I'm thinking I'll add a toggle to disable intense camera animation in the accessibility settings
Added a fun little tagging minigame to Cathode this #ScreenshotSaturday !
They function as secrets in the game, but it's also super fun to slam out the minigame as fast as possible!
(+ a funny animation in case you do misinput)
#gamedev #indiedev
In Cathode, after each target capture, you must reach the exit before the timer runs out.
So what better than a GIANT ASS ROBOT to chase the player when they're out of time!
Don't let it grab you or it's gg!
#ScreenshotSaturday #gamedev #indiedev
Replying to @DanielCrow75474 @BlueOcean_Games
she must have been... I'd believe it!
Environment design / prop modeling can be a bit of a slog, so I don't have too much to show this #ScreenshotSaturday... but here's some #lowpoly cars I've recently made for Cathode!
(styled after a Hilux and a Miata)
#gamedev #indiedev
馃CAR NERDS
I'm working on modeling more props for Cathode and I need suggestions for some cool/interesting cars to add!
(preferably from the 90s, or somewhat close to that)
For #ScreenshotSaturday, here's a little tool I've been working on - a way to procedurally place graffiti decals on level geometry! (plus a better showcase of the graffiti sprites I've been adding)
#indiedev #gamedev
Playtesters were sometimes getting frustrated with getting hit.
Damage should still be punishing but I've added a new move: 'recovery,' triggered by jumping right after you land from getting hurt, which lets you regain control earlier!
#ScreenshotSaturday #gamedev #indiedev
Added a ground pound move to Cathode!
it's a super fun way to cancel your momentum, go down, and smash stuff.
it also does something really fun if you ground pound on top of an enemy!馃樇
#ScreenshotSaturday #gamedev #indiedev
Replying to @humaniremember0
this but instead of an indie game developer it's whoever made Blender's UI
added a 'chaos meter' to Cathode (it's the grinning cat face in the top left). it will rank you on how quickly and rapidly you can cause chaos!
#ScreenshotSaturday #gamedev #indiedev
Replying to @TMoruma
I don't have a composer yet! I'd love to see some of your prior work, where could I view that?
in Cathode, every level has a Capture Target who must be kidn- captured.
be careful though, this will definitely trip the alarm....
#ScreenshotSaturday #gamedev #indiedev
Replying to @RexxySexxy
'smoke' is like a slang way of saying killed
(unless she's at a firing range I guess)



