
Born a gentleman, raised to be an Academic Jedi, currently loving life as a father of 2 and a cohost of The Nerd Chat Podcast. #SeeYouOnline
Chipotle in Denver, probably
Joined July 2010
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PlayStation’s Quarterly Reports are in, and they’re… surprising. Plus, Elder Scrolls SENTINAL is official and the XBOX PC App gets upgrades! Join @TheNerdChat to talk about all this and more; LIVE at 9:30ET!
youtube.com/live/am_Vc41M19g…
Jose Martinez III retweeted
We are LIVE and joined by the incredible @agentbizzle of the newly launched @XButtonShow!
youtube.com/watch?v=gwfqNFX5…
Jose Martinez III retweeted
Call of Duty: Modern Warfare 4 has one of the best campaigns in the series. @InfinityWard made a certified BANGER.
It is a must play. #MW4
Jose Martinez III retweeted
#SaveMassEffect - Sign the Petition! c.org/J5TLkdzN8k
Jose Martinez III retweeted
Few games have come close to how Mass Effect and Dragon Age made me feel back in the day.
Whole thing was expected based on the recent games and EA's trend chasing and mismanagement, but doesn't suck any less.
Jose Martinez III retweeted
For those amongst us who were there, this menu and its music will illicit so much emotion.
We didn't know it at the time, but we were about to embark on one of the best gaming trilogies of all time.
#MassEffect
Jose Martinez III retweeted
Mass Effect forever. #seeyouonline
‘The best time of our lives were spent on that (BioWare) ship; been a damn good ride.’ Plus Asha’s Interview With Fortune and AMD announces FSR 4.1! Join @TheNerdChat to talk about all this and more; LIVE at 9:30ET!
youtube.com/live/Z8YV4pa5ST4…
‘The best time of our lives were spent on that (BioWare) ship; been a damn good ride.’ Plus Asha’s Interview With Fortune and AMD announces FSR 4.1! Join @TheNerdChat to talk about all this and more; LIVE at 9:30ET!
youtube.com/live/Z8YV4pa5ST4…
Jose Martinez III retweeted
My heart is broken. #N7
Jose Martinez III retweeted
Big thank you to @Activision and @CallofDuty for the copy of Modern Warfare 4. Excited to jump in!
Jose Martinez III retweeted
Sold the Steam Deck, ordered the @ASUS_ROGNA Ally X20. So excited for this bad boy and I hope they get cases soon!
Jose Martinez III retweeted
Hey Cool Kids,
@Capt_Logun and I are sincerely hoping to head to SGF again next year. We know times are tight but if you're at all able to throw us some support and join our Patreon, we'd be grateful. Patreon.com/TheExpansionPass
Jose Martinez III retweeted
I want to thank everyone for the support on this Corpser display project. The response has been overwhelming and I’m grateful for you all!
I have received more DM requests in the last few weeks than I have over the past several years of creating art for the community. If I have not responded it’s simply because I cannot respond to them all. I have no plans to sell the displays but will continue to post giveaways as long as there is interest. Thank you again! I’m grateful for all the love! 🙏
Jose Martinez III retweeted
Desperately want an @ASUS_ROG Ally X or X20.
Jose Martinez III retweeted
Congratulations to @MrBadBit @MrKStep and @LiteWeightGames on reaching 500 episodes! That's no small feat and they do incredible work. Bravo, my friends!
The Trophy Room Episode 500 is LIVE!!!
We’ll chat…
- PS5 Gets Completely Jailbroken
- GTA VI PC Early PC Port Leaks
- God of War Laufey’s “Collectors Box” Drama
- Xbox's EXCLUSIVE Survey... and more!
Join us! youtube.com/live/76IzbmksbCQ
Jose Martinez III retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha

















