Your friendly neighborhood Axolotl Vtuber! https://xitter.cf/t.co/XMn17tAy2L My mom: @soleil__l

pond
Joined April 2025
I propose we begin a movement where we call the rotisserie chicken a "Rotussy" In the car arm deep in the Costco Rotussy because it doesn't leave the parking lot.
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Is it weird that I REALLY like the 1998 Godzilla compared to the chonky boi version? I think its something about the more lizard/dinosaur look that just make it look so cool. The fact that its so agile and can stalk around just makes it so terrifying. Would love to see this version of it again.
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Guys, get your friends and play this game. Its such a blast. Really loving the vibe, music, and overall gameplay. Demo is out rn! Great mix of dungeon crawler, TTRPG vibes, and action-y adventure!
⚔️ THE WYLDHEART DEMO IS OUT NOW! ⚔️ Gather your party or go it alone in a standalone one-shot adventure for 1–4 players, with seamless drop-in/drop-out co-op. Play FREE on Steam now: linktr.ee/wyldheartgame
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Very true. Its a big reason why I try not to chase the 'currently popular game' train or general 'friendslop' games. I think alot of people (especially smaller creators) could benefit greatly from narrowing their scope down in terms of games to just playing what they enjoy. Also the drive to always be collabing or being invited to collabs, making you burn time that you'd probably rather be playing something else does cause burn out as well. Kudos to those who want to simply play everything, but as always play what you enjoy, and never rely on other people playing with you in order for you to feel like you're doing something entertaining.
As a gaming content creator please remember to reserve time to play just for fun! That means having a few games that you can enjoy without the purpose of creating content. I say this because I've seen so many creators get "burned out" because they lack this balance. When gaming is only work it can slowly wear you down!
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ChomblesVT💧♻️ Trash Axolotl (Comms open) retweeted
REAVER is out now on all streaming platforms! Check the replies for the links!
REAVER comes out next week 10/23 on all streaming platforms! And look forward to a special surprise the following week on 10/30!
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Everyone wondering how to get that korean vtuber audio quality, when all the sound engineer/music producer friends have been offering friends how to get that same quality for years for free. Why is it when someone else does it, NOW everyone wants to do it?!?!? 🙃
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Everyone's freaking out about the Korean Vtuber and how good the live performance was, and now discovering the magic of mixing/mastering. Meanwhile all of us audio engineers/producers/musicians are all just like "Yeah, thats pretty normal" Still a top notch performance though!
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Between Runescape Dragonwilds, WoW Forever, and now soon Dragon's Dogma 2 Dark Arisen, the time blackhole grows every wider.
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Schedule for this week! Runescape and Dragons Dogma 2! Gonna try to work towards getting to the DLC. I remember playing the base game week 1 and had ALOT of gripes with the game. Has Capcom listened? Did they fix performance? Lets see if my pawns keep throwing themselves off cliffs this time.
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THANK YOU ALL FOR AN AMAZING WEEK OF STREAMVERSARY!!! I got to debut my new stream intro song, reveal new panels, sound effects/notifications, and got to play some of my childhood favorite games. Can't thank everyone enough who showed up to chat, wish me well, followed, or subbed, I owe my stream to yall! Here's to many more years of Chombles! Art: Bonilus
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Thank you all for an AMAZING kick off to our 1 year celebration week! This is my new single COLORs! It features over 20 community members in one big choir! It was an amazing project to work on! This is the long version shown on stream with a cheesy outro. Written, performed, recorded, mixed, and mastered by me! Art by Bonilus. Thank YOU for one year of Chombles!
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TODAY! 11PM EST! WE DEBUT IT! Thank you all for one year of streaming!
HEY GUYS! Several announcements! My new single COLORS; will be releasing on the 28th for our late 1 year celebration week! (I was busy for my anniversary) Meaning brand new starting soon screen, brand new intro song, new just chatting song, and new alert sounds to match. Will have a special time slot to debut the song + Extras as it launches onto YT and spotify! Thank YOU for a whole year of Chombles! Chombles week starts on the 28th! Will be doing a stream every day of that week, as well as custom audio notification giveaways for the friendos. See yall Monday, and have a good safe weekend!
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Exaaaaaactly. Well said Mr Bankai
CONVENIENCE IS THE DEATH OF THE JOURNEY
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Folks playing Warcraft Forever with your friends, what's your goated small group comps? For your 2's and 3's players. Ive always been a 2's person, and my goat picks have always been Paladin/Priest Shaman/Druid Shaman/Paladin Rogue/Mage Hunter/Warlock What're you guys playing?
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He's cooking. "Convenience is the death of the journey" Very true and based. Keep cooking corned Nebraska boy. Keep cooking. We've been starving for many years. We hungry.
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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