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I think this is the last big test render before I start working on the actual shots in the Titanfall short film. You'll have to add your own sound effects in your head, though.
Rendered in #b3d with Eevee, using the free motion blur add-on by Andrey Sokolov @so_records_rus .
Classy Dog retweeted
Bookmarking the free tool for extracting and straightening the image textures.
テクスチャ作成補助ツール「PictureToTexture!」をアップデートしました!
ルーペ機能や画面全体を使ったデザインに変更しました。
こちらからダウンロードできます↓
compa-ny.booth.pm/items/6799…
Introducing sigmaPBR - our new PBR solver which is currently in closed beta testing.
sigmaPBR uses photometric images, camera poses, and input geometry to reconstruct accurate physically based material properties for use in rendering, ML training and 3D scanning pipelines.
Classy Dog retweeted
Impressive work from @CorridorDigital, Niko vibe coded the best one click green screen tool in the industry. Handles transparency through liquids, opaque material, demixes colour that was affected by the green. All trained on 400gb dataset. And open sourced!
Classy Dog retweeted
Calling it now: Half-Life 3 will be announced the same day we drop our EEVEE course. 100%. The 15th of December it is.
Finished a new tool for the landscape pack: You can take a landform mesh and flatten out any section of it, raise or lower it, adjust the falloff or delete the surrounding area. Has a few other features, too. I'll be updating the pack on Superhive tomorrow!
Classy Dog retweeted
#geometrynodes Destruction Generator wip. Checking out what are the Closure nodes about. Gotta play more to get the idea but seems ideal for GN product making that takes customers out of the modifiers panel to more node based usage. #b3d
I'm updating my landscape pack, and I'm curious- what version of Blender do you use? Or do you tend to update whenever a newer version is released?
83%4.4
9%4.0-4.3
9%3.6
0%3.5 or lower
23 votes • Final results Classy Dog retweeted
It’s here! The Procedural Clouds Shader is now available for free!🌥️
Can’t wait to see how you’ll use it in your projects.
Details and link below 👇
#b3d
Here's a surprisingly simple technique to blend PBR maps together; you can use their heightmaps as an additional factor to influence the mix.
The full breakdown is in my recent YouTube tutorial (link in comments). #b3d
Searching Pinterest for reference images feels like developing a drug addiction in less than 30 seconds.














