
Overwatch Coach, Player and Caster - @OceanSideGG Co-Founder - PFP: @LyteArtworks - Banner: @CorrvalOW
Asheville, NC
Joined September 2022
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- Following136
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CSH4RP retweeted
ive never seen this b4 - id be making my team triple block everyday and make bank LOLOL
ok but how much do paid managers actually make ive actually never seen one that wasnt just free/voluntary
CSH4RP retweeted
Hey, @crazyraccoon406! That's a pretty special up-and-coming Support player you have on your hands there. Wonder where you found him 🤔
CSH4RP retweeted
Kiriko's a @Scyle2 enjoyer? She really does know ball 🏀
@gavingeinin met up with @sally_amaki, voice of Kiriko, for a look at her favorite moments (and players) at #OWWC2026!
CSH4RP retweeted
Every patch they're gonna bash Kiriko in the knees but she's gonna suzu it anyways.
They keep making her more frustrating to play as and ruin the parts of the kit that people enjoy, without tackling the interactions that suzu has which makes her annoying to face.
New #Overwatch Patch Notes 📋
😈 D.Mon
General:
→ Armor reduced from 325 to 300. (6v6).
Plasma Saber:
→ Damage reduced from 65 to 60.
Power Barrier:
→ Cast time decreased from 0.065s to 0.016s.
→ Notches on side of shield reduced in size.
Call Mech:
→ Transformation duration has been reduced from 1.95 to 0.95 seconds.
→ A new first-person bootup animation lasting 1 second has been added.
Portable Fusion Repeater:
→ Spread reduced from 2 to 1.75 degrees.
→ Minimum falloff range reduced from 30 to 20 meters.
🐰 DVa
General:
→ Mech base health increased from 175 to 200. (5v5).
🦾 Domina
General:
→ Ultimate Cost reduced by 6%.
🏝️ Mauga
General:
→ Base armor reduced from 150 to 125.
Chainguns:
→ Maximum spread when firing a single gun reverted from 1.5 to 1 degree.
→ Maximum spread when firing both guns increased from 4 to 5 degrees.
→ Damage falloff minimum range when firing both guns reduced from 15 to 10 meters.
🦍 Winston
Barrier Projector:
→ Cooldown reduced from 12 to 10 seconds. (5v5).
→ Duration reduced from 8 to 7 seconds.
🐹 Wrecking Ball
Adaptive Barrier (Major Perk):
→ Duration reduced from 1.5 to 1 second.
🫧 Zarya
Particle Barrier:
→ Cooldown increased from 11 to 12 seconds. (5v5).
🪭 Anran
Dancing Blaze:
→ Reduced the amount of visual effects enemies see when impacted by Dancing Blaze.
Vermillion Revival:
→ Cast time reduced from 3 to 2.5 seconds.
🎯 Freja
Relentless Barrage (Minor Perk):
→ Refunded automatic bolts reduced from 8 to 5.
Revdraw Crossbow:
→ Damage reduced from 30 to 28.
Take Aim:
→ Explosive Bolt explosion damage reduced from 80 to 75.
→ Explosive bolt impact sound effects reduced.
💣 Junkrat
Nitro Boost (Minor Perk):
→ Bonus speed reduced from 125% to 100%.
Concussion Mine:
→ Cooldown reduced from 8 to 7 seconds.
🪖 Sierra
Helix Rifle:
→ Weapon projectile speed increased from 90 to 120.
→ Damage reduced from 9 to 8.5.
Tracking Shot:
→ Damage reduced from 9 to 8.5.
Tremor Charge:
→ Cooldown reduced from 8.5 to 7 seconds.
🔷 Symmetra
Teleporter:
→ Placement range reduced from 30 to 25 meters.
→ Teleport reuse cooldown increased from 1 to 1.25 seconds.
🧰 Torbjörn
Anchor Bolts (Major Perk):
→ Deploy turrets increased throw range reduced from 50% to 25%.
Rivet Gun:
→ Secondary fire spread reduced from 4.5 to 4 degrees.
🐺 Vendetta
Palatine Fang:
→ Initial Swing delay reduced from 0.3 to 0.15 seconds.
→ Horizontal swing duration reduced from 0.25 to 0.2 seconds.
→ Combo link duration increased from 0.75 to 0.9 seconds.
Whirlwind Dash:
→ Recovery increased from 0.5 to 0.75 seconds.
Sundering Blade:
→ Recovery increased from 0.2 to 0.5 seconds.
→ Camera pitch is no longer fully locked during the slash.
🏥 Baptiste
Immortality Field:
→ Unkillable health threshold increased from 20% to 25%.
→ Cooldown reduced from 22 to 20 seconds.
→ Health increased from 125 to 150.
🪛 Brigitte
General:
→ Health reduced from 200 to 175.
→ Armor increased from 50 to 75.
😺 Jetpack Cat
General:
→ Increased sound priority and volume of base movement and Frenetic Flight.
Biotic Pawjectiles:
→ Damage and healing per projectile reduced from 4.5 to 4.
Lifeline:
→ Stuns and mobility locking effects on a carried target now disconnect Lifeline.
→ Allies now automatically accept Lifeline when over a death plane.
🦊 Kiriko
Healing Ofuda:
→ Projectile travel speed reduced from 24 to 18 meters per second.
→ Maximum seeking range reduced from 35 to 30 meters.
Protection Suzu:
→ Phased out invulnerability duration reduced from 0.65 to 0.5 seconds.
→ Explosion radius reduced from 5 to 4 meters.
🌊 Wuyang
Restorative Stream:
→ Regeneration rate increased from 12.5% to 15% per second.
→ Line of sight timeout reduced from 5 to 3 seconds.
🦿 Zenyatta
Harmony Orb:
→ Line of sight timeout reduced from 5 to 3 seconds.
What do you think of the changes? 💭
CSH4RP retweeted
the most important, recurring question asked in this document is: what will happen when we run out of passion?
its true that a major amount of pieces in this community are carried purely by passion, and if we dont reinforce that fire then it will burn out eventually. great doc
if you care about competitive OW, please give this a read. I put a lot of research, conversations & 2 years of experience into it. writing it isn’t the end goal.I want to work towards this too & hopefully start conversations that can take it further
docs.google.com/document/d/1…
CSH4RP retweeted
if you care about competitive OW, please give this a read. I put a lot of research, conversations & 2 years of experience into it. writing it isn’t the end goal.I want to work towards this too & hopefully start conversations that can take it further
docs.google.com/document/d/1…
You know what I miss about 6v6? When rank wasn’t a dick measuring contest. “My way of hitting champ is better than yours” like cool bro. Awesome. Happy for you. “Players now couldn’t keep up back then” you got a Time Machine so we can find out?
After hitting Champ 1 on both 5v5 and 6v6 this season I can safely say rank has no meaning in this game anymore.
Hitting the highest rank in the game (Champ 1) is equivalent to probably around 4300 SR in OW1. That wouldn't have even put you in the Top 500 before role queue.
All these OW2 players would be slaughted back when good players used to play ranked. It's crazy to think even a rank 1 player in today's ranked probably wouldn't even be within the Top 500 players just a few years ago.
Adding heroes like Kiriko, Juno, Sojourn, Hazard, Ram and Mauga as well as making the ranked system based on your playtime rather than actual skill (copied from Marvel Rivals) has done irreparable damage to ranked.
Playing a 4.5-4.6 average lobby in OW1 felt like you were in an actual professional game fighting for your life. Now it feels like I'm playing a game of Marvel Rivals quickplay...
People actually can enjoy what we have rather than being stuck in the past (this is not about 6v6, btw). Yes, the challenger system is ass. Yes, the ranked system is flawed. Let’s please stop acting like it was that much better back then.
CSH4RP retweeted
There’s a lot of understandable critiques of OW ranked right now- challenger being a particularly sticky subject. That being said, in no way is champ 1 even remotely 4.3k of old OW1 (as someone who almost hit 4.3k myself), and this is even if we ignore the playerbase improving over time.
After hitting Champ 1 on both 5v5 and 6v6 this season I can safely say rank has no meaning in this game anymore.
Hitting the highest rank in the game (Champ 1) is equivalent to probably around 4300 SR in OW1. That wouldn't have even put you in the Top 500 before role queue.
All these OW2 players would be slaughted back when good players used to play ranked. It's crazy to think even a rank 1 player in today's ranked probably wouldn't even be within the Top 500 players just a few years ago.
Adding heroes like Kiriko, Juno, Sojourn, Hazard, Ram and Mauga as well as making the ranked system based on your playtime rather than actual skill (copied from Marvel Rivals) has done irreparable damage to ranked.
Playing a 4.5-4.6 average lobby in OW1 felt like you were in an actual professional game fighting for your life. Now it feels like I'm playing a game of Marvel Rivals quickplay...
































