II found my ApplePen again after 2 days - in the oven. It had magnetically attached itself to the grill grate when I had put it down on the table... Fortunately, I had noticed before the ApplePen was cooked.
E.g. like in this image. Instead of painting the sprite with all the transparency you only have to paint the bounding rect around the real image data. It requires a bit of calculation in your SDK to get the offsets right. TP also contains a pivot point editor to align animations.
Replying to @DuskTactics
The best way for stopping this is by repeating the border pixels of each tile. See "extrude"... codeandweb.com/texturepacker…
Replying to @MadDogTorx
I'd claim that this is not true... I am getting the impression that it was consumed by purgeCSS. The question is still: Why is it missing on your browser and not mine....
Our 2nd attempt to translate TexturePacker's UI to Chinese... this is a tough job. I translated both of them back to English with Google translate - both translations sound good to me... If you speak Chinese: Which version is better? Left or right?
Replying to @kylerwk
Not yet... sorry. The current implementation splits a sprite sheet that is grid-packed with equal sized rectangular sprites. It writes all sprites into a folder where you can rename them and re-pack them in TexturePacker.
Ok... I admit it: I MUST BE A ROBOT. I am too stupid to solve these captchas. #microsoft #captcha
SpriteIlluminator 1.5.2: Darkmode for MacOS Mojave, Fixes issues with graphics tablet: codeandweb.com/spriteillumin… #gamedev #phaser
PhysicsEditor 1.8.2 - Dark-mode for MacOS Mojave, bugfix for #cocos2d-x codeandweb.com/physicseditor… #indiedev #gamedev










