TexturePacker ・ SpriteIlluminator ・ PhysicsEditor | Co-Author of "Learn cocos2d game development" | Imprint: https://xitter.cf/t.co/Ivk4b989O1

Neu-Ulm, Germany
Joined March 2011
II found my ApplePen again after 2 days - in the oven. It had magnetically attached itself to the grill grate when I had put it down on the table... Fortunately, I had noticed before the ApplePen was cooked.
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E.g. like in this image. Instead of painting the sprite with all the transparency you only have to paint the bounding rect around the real image data. It requires a bit of calculation in your SDK to get the offsets right. TP also contains a pivot point editor to align animations.
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Replying to @DuskTactics
The best way for stopping this is by repeating the border pixels of each tile. See "extrude"... codeandweb.com/texturepacker…
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Replying to @MadDogTorx
I'd claim that this is not true... I am getting the impression that it was consumed by purgeCSS. The question is still: Why is it missing on your browser and not mine....
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Our 2nd attempt to translate TexturePacker's UI to Chinese... this is a tough job. I translated both of them back to English with Google translate - both translations sound good to me... If you speak Chinese: Which version is better? Left or right?
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Replying to @kylerwk
Not yet... sorry. The current implementation splits a sprite sheet that is grid-packed with equal sized rectangular sprites. It writes all sprites into a folder where you can rename them and re-pack them in TexturePacker.
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Ok... I admit it: I MUST BE A ROBOT. I am too stupid to solve these captchas. #microsoft #captcha
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SpriteIlluminator 1.5.2: Darkmode for MacOS Mojave, Fixes issues with graphics tablet: codeandweb.com/spriteillumin… #gamedev #phaser
PhysicsEditor 1.8.2 - Dark-mode for MacOS Mojave, bugfix for #cocos2d-x codeandweb.com/physicseditor… #indiedev #gamedev
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