Commocore retweeted
In 2004, a German demoscene group released a game called .kkrieger.
It was a full 3D first-person shooter with dynamic lighting, textures, sound effects, music, and monster AI.
The entire executable was 96 kilobytes. Instead of storing images and audio files, they wrote C++ and Assembly that generated the 3D meshes, textures, and sound waves mathematically in RAM when the game booted.
Today, a single website's "Accept Cookies" banner is 10x larger than that entire 3D game.
Commocore retweeted
I put Sonic Adventure into GTAV and I literally can't stop playing it
Sonic, Tails and Knuckles are all fully playable
This is the golden age of modding
Commocore retweeted
カルト的人気を誇るゴシック・ファンタジーには、アニメーション版も存在。しかも結構出来が良い。美術や雰囲気も魅力的だ…。
※作品名『Viy』。実写版は『妖婆 死棺の呪い』の邦題でも知られる。
Commocore retweeted
You have to love the creativity of some people! Robotnik for president!!! 🤣🤣🤣
(If you know the creator post below ⬇️⬇️⬇️ or was it @chrisramzie?!)
Commocore retweeted
Honestly it doesn't bother me much when I die via glitch. I love #SEGA #Dreamcast Sonic Adventure too much!
Commocore retweeted
これ本当にゲームの画面なのか?
90年代のJRPGを熱烈リスペクトしたポーランドの開発陣が作った、ピクセルアートと3Dの超絶融合。キャラはドットなのに背景の光や影がエグいレベルで描き込まれてて、海外ニキが「カッコよすぎて現実味がねえ」って二度見してるの笑う。ターン制とリアルタイムが混ざったコンボバトルに、桜庭統の極上BGMまで被さってくるとかアツすぎる。
『SacriFire』
Commocore retweeted
Bobby Prince, the legendary composer behind games such as DOOM, DOOM II, Wolfenstein 3D and Duke Nukem 3D, has sadly passed away.
May he rest in peace ❤️
Commocore retweeted
Homebrew Amiga games, released or in development, to celebrate International Amiga Day and show that it's still going strong.
May 31 was chosen to honor the birthday of Jay Miner, father of the legendary Commodore Amiga computer.
These modern homebrew projects unlock the full potential of the machine by focusing on the Amiga hardware only, instead of coding in a more generic way to easier the release in others systems, and also by catering for a more diverse range of hw configurations.
Commocore retweeted
Just had a bunch of #ZXSpectrum + #AmstradCPC assets highlighted to us from an old 2015 blog post, including a very interesting Alien VS Predator mockup (possibly where code might exist). Quick post with links at:
gamesthatwerent.com/2020/10/…
Commocore retweeted
An alpha of the cancelled FMV racer: MegaRace (Amiga CD32) has been found and added to Games That Weren't, thanks to Dave Arcadian. However, we've not been able to yet get it running just yet - maybe someone can? More details + download:
gamesthatwerent.com/2024/10/…
Commocore retweeted
Today we're shining the Sega Dreamcast homebrew spotlight on an all-original new 3D tactics game, "Gael Force," which is being developed exclusively for our favorite little white box of Dreams.
Developer, spacecaptain2, has been teasing the hell out of us in the DC development Discord server with updates, promising to bring us a full tactical combat system along with deep inventory management mechanics, taking place in an immersive 3D world.
He also wanted me to let you guys know that he's looking for people who are interested in contributing art, music, and gameplay testing for the project, so let me know, or go tag him in the Simulant DC dev Discord server if you're interested!
I'm also stoked to say that he's using my SH4ZAM accelerated vector math library for SH4 to get his gainz and buttery smooth performance! Once I heard he was interested in per-vertex dynamic lighting, I shared with him how to implement the same high-performance vectorization of the diffuse lighting calculations that we used in our GTA3 and VC ports.
For you fellow nerds and gainz enthusiasts out there, it's essentially leveraging SH4ZAM's XMTRX API to calculate the diffuse light intensities of 4 light sources onto the surface normal of a vertex in parallel, by loading the XMTRX FP register back-bank with the light directions of 4 light sources as 4 4D row vectors, then transforming the the 4D surface normal vector by them with a single instruction, FTRV, which will achieve 4 dot products in parallel in 7 clock cycles!
Anyway, stay tuned for more updates as spacecaptain2 continues cooking!
Commocore retweeted
A game close to my heart in FREEZE #83, which arrived this morning (thanks @FREEZE64UK!). Firetrap was a game I snuck out when meant for a Christmas present as a kid. Great interview with the developer + a lot more this issue. More details can be found at: freeze64.com/freeze64-issue-…
Commocore retweeted
Our next Christmas update today is the release of a long-lost Lady Bug–inspired Amiga game from the early ’90s. Mister Bug (aka Mr. Bug) is around 90% complete and now preserved today at Games That Weren’t with huge thanks to Guido Gouweloos and Galahad:
gamesthatwerent.com/2025/12/…
Commocore retweeted
Although released on the C64, Atomic Robo-Kid's ZX Spectrum and Amstrad CPC conversions were sadly never to be. There's a playable ZX demo to check out, but nothing as of yet of the CPC edition. Can either be recovered?
gamesthatwerent.com/2026/04/…
Commocore retweeted
🚀 Control a r0b0t in a radioactive meteor storm to repair a spaceship hull. Monitor energy levels and use recharging points. Written in BASIC for the 10-Liner Contest 2026.
Check: commocore.itch.io/fix-it-r0b…
#homebrew #commodore64 #c64 #retro #game #fixitr0b0t10
Commocore retweeted
I just downloaded Fix it r0b0t 10 (Commodore 64) by Bago Zonde by BASIC 10Liner bunsen.itch.io/fix-it-r0b0t-… #indiegames
Commocore retweeted
A surprise for Amstrad CPC fans today - Time Lords, a previously unknown early flick-screen platformer with beautiful graphics.
Lost for 38 years... and now finally recovered:
gamesthatwerent.com/2026/03/…
























