We share and cover ALL #GTAVI, #GTAOnline and #GTA6 News, Information, Updates, Rumours, Trailers & MORE!

Joined August 2013
🚨JUST IN: Rockstar just dropped a brand new look of Vice City in GTA 6.
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🚨BREAKING: A former Rockstar animator just said GTA 6 is 90% done and that content is likely complete. Mike York worked at Rockstar from 2012 to 2017 on GTA V, GTA Online, and Red Dead Redemption 2. He knows how Rockstar finishes a big game because he was there for it. His words: "I would assume they're probably like 90% done and content complete. Hopefully they're at the point where they're testing everything like crazy, playing the game eight hours a day." Content complete means every mission, character, and system is already in the game. Source: gtaboom.com/an-ex-rockstar-d…
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🚨BREAKING: Dan Houser was asked at Comic-Con if he wants his games released on discs. His real answer: "I don't know that I care, but if people want that, I think companies should provide it. But I don't know that I personally care." Source: gtaboom.com/what-the-creator…
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The most nostalgic part of every GTA game is about to disappear forever. Sony confirmed GTA 6 will have near-instant load times thanks to the PS5's SSD. The loading screen is done.
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🚨BREAKING: A former Rockstar producer just revealed that cut content from GTA V game secretly ended up in GTA VI. John Ricchio worked on GTA V. He confirmed missions designed for a cancelled Rockstar project got dropped into GTA IV instead. Nothing gets wasted at Rockstar. Good ideas just wait for the right game. Source: gtaboom.com/could-gta-5-cut-…
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🚨BREAKING: The Rockstar union just met with management for the first time ever and the timing is calculated. Four months before GTA 6 launches, the Rockstar Games Workers Union held its first formal meeting. They're now the largest game studio union in Europe. Their leverage has never been higher. Rockstar cannot afford turmoil among the people finishing the biggest release in history right now. But once the game ships, that leverage disappears. Studios always cut headcount after a major launch. The window closes in November and both sides know it. Source: gtaboom.com/rockstar-games-w…
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How to prepare for GTA 6 launch day - Clear your storage. GTA 6 is estimated at 150-200GB plus a day-one patch. - Check your real space. A PS5 only has ~667GB usable after the system takes its cut. - Series S owners have it worst. Only ~364GB usable. GTA 6 eats over half your console. - Buy your SSD or expansion card early. Prices spike closer to launch. - Preload starts November 12, one week before launch. Files sit locked until the 19th. - Turn on rest-mode downloading. PS5: Settings, System, Power Saving. Xbox: Settings, Sleep mode. - Physical buyers still need the space. The box is a download code, not a disc. - Delete games you've finished now instead of scrambling at midnight. Sort this out early and you're playing the second it unlocks. Source: gtaboom.com/gta-6-pre-load-g…
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🚨BREAKING: Rockstar just accidentally handed Call of Duty millions of free customers and didn't even realize it. GTA 6 is releasing for PS5 and Xbox only. That's millions of players who physically cannot buy it this year. Modern Warfare 4 launches on every one of those platforms October 23, a full month before GTA 6. Every PC player and Switch 2 player locked out of Vice City can grab Call of Duty instead. That's the real reason Infinity Ward sounds so confident. Rockstar left the door wide open and Call of Duty walked straight through it. Source: gtaboom.com/call-of-duty-say…
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Rockstar is running the smartest marketing scheme in gaming right now, and it works by doing almost nothing. For the most anticipated game in history, they've released two trailers, a few screenshots, a cover art, and a price. That's it. Every other studio floods you with gameplay, dev diaries, and previews. Rockstar goes completely silent and lets that silence do the work. They've turned every fan, every outlet, and every YouTuber into a free marketing department and nobody even realizes they're part of the machine. Source: gtaboom.com/how-rockstar-mak…
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GTA VI: Everything confirmed so far - Release date: November 19, 2026, after two delays - Platforms: PS5 and Xbox Series X/S only, no PC at launch - Price: $79.99 standard, $99.99 ultimate - No disc: physical edition is just a box with a download code inside - Preload: starts November 12, one week early - Protagonists: Jason and Lucia, the first female lead in GTA history - Story: a criminal couple caught in a conspiracy - Setting: the state of Leonida, Rockstar's Florida, centered on Vice City - Map: roughly twice the size of GTA V - Pre-order bonus: the Vintage Vice City Pack - Trailers: two so far, Trailer 1 hit 90M views in 24 hours Still unconfirmed: - the soundtrack - Trailer 3 - PC date. We're 122 days out, do you think this is enough marketing and information from Rockstar?
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Adjusted for inflation, GTA 6 at $80 is the cheapest AAA launch in 30 years. A $60 game in 2005 costs $103 today. GTA 6 at $80 is $83 in real terms. The industry has been getting cheaper while everyone complains it's getting pricier. The real problem is the $100 Ultimate Edition locking gameplay behind the upgrade. Source: gtaboom.com/gta-6-at-80-mean…
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Unpopular opinion: even if Rockstar drops GTA 6 gameplay super late, it's completely valid because they have never shown it early anyway. - GTA V, no early gameplay. - RDR2, no early gameplay They always wait until 2-3 months before launch. We're right on schedule.
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The World Cup final is today. Billions of people are gonna be on their screens at the same time. If Trailer 3 drops today, it instantly becomes the most-watched trailer in history. Do you think Rockstar will do it?
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GTA 6 Intel retweeted
89% complete until GTA 6 launches. (123 days remaining)
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🚨BREAKING: Take-Two just told its shareholders in writing that GTA 6 will transform the company's financial performance. Management called it a "major inflection point." They're projecting over $1 billion in operating cash flow this year, enough to fund new acquisitions and technology investments off the back of one game. Meanwhile GTA Online and GTA+ are still posting strong numbers four months before the thing that replaces them even launches.
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🚨BREAKING: GTA 6 just made $260 million in it's first week week. Newzoo, the analytics firm trusted by Take-Two themselves, tracked $180 million across the US and top five European markets from pre-orders alone. Scaled globally, that's $260 million. The biggest pre-order opening they have ever recorded. On August 7, Strauss Zelnick goes on record with the real numbers.
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GTA 6 Intel retweeted
88% complete until GTA 6 launches. (126 days remaining)
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