Filleting a corner with 3 radii is non-trivial. No single ball radius can stay tangent to all faces at once, and the corner must be filled with a general n-sided blend, typically a Gregory patch that matches tangency along every bounding arc. Example: a 5 mm, 3 mm, and 2 mm corner has three fillet surfaces of different sizes meeting at mismatched heights, so the filler surface is a numerically-solved patch, not a primitive.
Have you checked your STL Export Quality? It comes down to surface deviation (distance) and normal deviation (angle). Curved regions benefit from more triangles and print smoother. Lower settings are fine on flat, prismatic parts; but on a cylinder, sphere, or fillet it leaves coarse facets the slicer reproduces as visible flats or banding.
Another STL to STEP example part! Use the Vertex Highlight and Edge Highlight tools to inspect before & after!
Beta Users: The 馃搹measure tool is now live! Find it on the upper left in the 3D View! Measure holes, plane to plane, line to line, bore depth, and more. 馃搻馃
Beta Users help us out and hit 馃憤 or 馃憥 to let us know if you were amazed or disappointed by a conversion. If you are okay with sharing your model geometry, press 馃憥 then there is an option to "Allow use" for us to train on. No pressure though. Feel free to read the terms 1st









