Replying to @tramstalker
hi, not at the moment but will soon start working on something
This is a break down showing how Mk vertex lighting looked like, i managed to show it in realtime by changing the shader:
#ps2 #gamedev #vertexLighting #blender #nostalgic #3d
Mortal Kombat goro's Lair mk lighting :
#vertexpainting #gamedev #ps2 #lighting #blender #nostalgic #vertexLighting
MK portal animation in blender (ps2 model) with classic vertex lighting:
#vertexpainting #gamedev #ps2 #lighting #blender #nostalgic #vertexLighting
Replying to @WeVennStudios
You can either hand-paint the vertex colors or bake them in Blender. To bake them, you need to use Cycles.
I've tried here to show different part with text of how this is rendered enjoy :)
#vertexpainting #gamedev #ps2 #lighting #blender #nostalgic #vertexLighting
Replying to @Coreimpact_dev @BlaziumGames
but it won't be good with such low poly mesh
Replying to @BlaziumGames
this thing needs some vertex lighting 😀
This is Art 😀
i'm having fun playing with this scene
#vertexpainting #gamedev #ps2 #lighting #blender #nostalgic #vertexLighting
Replying to @GoldCageStudio
Yeah, i've always liked the atmosphere; it feel more immersive then today games where they heavily use pbr
but i think what make old games look that is photo based texturing and vertex lighting or lightmaps (they use low res maps)
Replying to @WeVennStudios
for the alpha u take the color attribute and take the alpha from it and put in ur shader alpha channel
Replying to @WeVennStudios
the vertex colors in the shader ?
it's basiclly :
albedo = VertexColor * Texture
the colors u can bake them from a light or hand paint them
About alpha vertex paintin, here is an example :
#vertexpainting #gamedev #ps2 #lighting #blender #nostalgic #vertexLighting
I’ve always been fascinated by how lighting was achieved in older PS2-era games. Last year, I spent a few months studying the techniques they used, and I’d like to share some images showcasing what I found.
#ps2 #vertex_lighting #lighting





