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What's supposed to go here?

Joined September 2019
Photo by CornerPoint (@CornerPoint_)Photo by CornerPoint (@CornerPoint_)Photo by CornerPoint (@CornerPoint_)Photo by CornerPoint (@CornerPoint_)Photo by CornerPoint (@CornerPoint_)Photo by CornerPoint (@CornerPoint_)Photo by CornerPoint (@CornerPoint_)Photo by CornerPoint (@CornerPoint_)Photo by CornerPoint (@CornerPoint_)Photo by CornerPoint (@CornerPoint_)
I will release a game this year I will release a game this year I will release a game this year I will release a game this year I will release a game this year I will release a game this year I will release a game this year I will release a game this year
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Hey, it's been a while! In the last two years, I graduated from college, began working, and just forgot about this account. But I am back and working on a small game. This is a lil snippet from the intro fight that is still a WIP. #IndieDev #gamedev
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Recently took part in the #piratesoftwaregamejam to take a break from looking for jobs. It was a load of fun and I think the final result is pretty alright (I mean it works so that counts for something) cornerpoint.itch.io/worlds-w… #gamejam
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Hey it's been a bit! I've been working a bit on polishing my game over Spring break. Got built-in splits, the first set of levels completed, saving/loading data, configurable settings (camera, resolution, and volume). Yes or no on the confetti? #gamedev #GodotEngine #indiedev
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Finally got to designing some levels for my little platformer. I have been designing a lot of smaller pieces and can finally put them together to create levels. Starting to get really fun. (Started working in GODOT btw) #ScreenshotSunday #indiedev #gamedevelopment #gamedevs
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Here is some switch blocks and ice (used in the 'swag' route, forces sliding and allows for speed to be kept very well I like the idea of having multiple routes. both intended, but one with considerably more difficulty. This means those who seek a more challenging approach ...
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can still find easier levels fun (and move a bit faster through a level too) Lmk what you guys think 📷
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No "drowning animation" yet, but respawning works! Added a few animated tiles and finally added a timer to the game (idk why it took this long). #gamedev #indiedev #pixelart #madewithunity
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Beware of oil spills! Slow going on map detail and what not. Hopefully I can get a course done soon. #screenshotsaturday #indiegame #gamedev #indiedev #pixelart #IndieGameDev
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Not much to show, but I have been working on a minimap and some map decoration. #indiedev #madewithunity #screenshotsaturday
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This race came down to the wire😅 I like how the AI came out, but they need a bit of tweaking here and there to be just right. #screenshotsaturday #madewithunity #indiedev
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Uhhh, I may have started another prototype :) #screenshotsaturday #madewithunity
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Been working on a bunch of things. Much of it is still in the works, but it is coming together. #screenshotsaturday #gamedev #madewithunity #indiedev
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Beginning to work on some UI for what is now named 'Scuffed Golf 2'. Not yet finished, but I'm happy with how it feels. #screenshotsaturday #madewithunity #indiedev
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School is over and I am back to working on this little prototype. Added moving blocks that have spikes and can also squish you. #madewithunity #indiedev #screenshotsaturday
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A little late this #screenshotsaturday, but I have been working on a rudimentary system for moving your party and moves around. This will probably be the last update till my finals are over. Then the grind begins. #madewithunity #gamedev
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It's #screenshotsaturday again and here's the result of another week of progress. Worked on setting up trainer battles and their dialogue. Also added some temp UI and overworld tiles. #indiedev #madewithunity
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Been working on a turn-based battle system recently #screenshotsaturday #madewithunity #gamedev
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I've been messing around with destructible blocks and some questionable level design. #screenshotsaturday #gamedev #indiedev #madewithunity
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For #screenshotsaturday, I spent a lot of time today setting up some new mechanics. Now when the player unlocks the hole, they get a bit of confetti. #indiedev
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