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I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
Recently took part in the #piratesoftwaregamejam to take a break from looking for jobs. It was a load of fun and I think the final result is pretty alright (I mean it works so that counts for something)
cornerpoint.itch.io/worlds-w…
#gamejam
Hey it's been a bit! I've been working a bit on polishing my game over Spring break. Got built-in splits, the first set of levels completed, saving/loading data, configurable settings (camera, resolution, and volume).
Yes or no on the confetti?
#gamedev #GodotEngine #indiedev
Finally got to designing some levels for my little platformer. I have been designing a lot of smaller pieces and can finally put them together to create levels. Starting to get really fun.
(Started working in GODOT btw)
#ScreenshotSunday #indiedev #gamedevelopment #gamedevs
Here is some switch blocks and ice (used in the 'swag' route, forces sliding and allows for speed to be kept very well I like the idea of having multiple routes. both intended, but one with considerably more difficulty. This means those who seek a more challenging approach ...
No "drowning animation" yet, but respawning works! Added a few animated tiles and finally added a timer to the game (idk why it took this long).
#gamedev #indiedev #pixelart #madewithunity
Beware of oil spills!
Slow going on map detail and what not. Hopefully I can get a course done soon.
#screenshotsaturday #indiegame #gamedev #indiedev #pixelart #IndieGameDev
Not much to show, but I have been working on a minimap and some map decoration.
#indiedev #madewithunity #screenshotsaturday
This race came down to the wire😅
I like how the AI came out, but they need a bit of tweaking here and there to be just right.
#screenshotsaturday #madewithunity #indiedev
Uhhh, I may have started another prototype :)
#screenshotsaturday #madewithunity
Been working on a bunch of things. Much of it is still in the works, but it is coming together.
#screenshotsaturday #gamedev #madewithunity
#indiedev
Beginning to work on some UI for what is now named 'Scuffed Golf 2'. Not yet finished, but I'm happy with how it feels.
#screenshotsaturday #madewithunity #indiedev
School is over and I am back to working on this little prototype. Added moving blocks that have spikes and can also squish you.
#madewithunity #indiedev #screenshotsaturday
A little late this #screenshotsaturday, but I have been working on a rudimentary system for moving your party and moves around. This will probably be the last update till my finals are over. Then the grind begins.
#madewithunity #gamedev
It's #screenshotsaturday again and here's the result of another week of progress. Worked on setting up trainer battles and their dialogue. Also added some temp UI and overworld tiles.
#indiedev #madewithunity
I've been messing around with destructible blocks and some questionable level design.
#screenshotsaturday #gamedev #indiedev #madewithunity
For #screenshotsaturday, I spent a lot of time today setting up some new mechanics. Now when the player unlocks the hole, they get a bit of confetti.
#indiedev
