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PolyPlanar is a triplanar tool at the shading level. No UV unwrapping of any kind needed. Built-in scatter with displacement support. PBR friendly, smooth blending (no seams to hunt) and after all it is animation ready! #b3d
Hey @Blender, they are using you🫵👀
Cosmo Mídias 🔶 retweeted
New blog post where I show how we're doing painterly shadows for Overgrown!! 🦝 🧊 💡
Have you ever dreamed of painterly shadows for stylized 3D scenes? With Simon's setup for OVERGROWN, it is now a reality.
Read more about the technique and try it in your own projects: studio.blender.org/blog/pain…
#b3d #OpenMovie #BlenderStudio
And after all that: Squash-Stretch-Explode-Whatever! It is Animation-Ready! Deform it out of the batch — Jump ahead to the action and avoid marking seams, unwrapping... all that tediousness🥱
Go to polyplanar.cosmomidias.com/ and choose your favorite market place.
From $19.90 and 30% coupon discount on @superhivemarket for the first 100 shoppers.
When the Overview reaches the Geometry Nodes section and you feel like a caveman: "what the fuq is goin on?!"🫡 Congrats all the involved #b3d
Cosmo Mídias 🔶 retweeted
『Nexus for Blender』で実験。ExplosiaFXの爆発エフェクトからキノコを生成しました。シミュレーションのタイミングで成長度合いを変化させられるのが面白い。流体シミュレーションによるモデリング、この手法は開拓の余地がありそうです。
PolyPlanar: A deformable triplanar mapping solution that will also work with 2D Procedural Textures regardless UVMap! #b3d It relies on geometry attributes and shader nodes so no unwrapping is required and you can Blend between the projection transitions like smooth butter.










