More photos for Bloodborne on SharpEmu.
Seems to working well, even on DLC. By the way, this screenshots from original game, so not using fps patch or any visual patch.
We're breaking our silence!
Today, we're introducing PS4 backward compatibility to SharpEmu, starting with Bloodborne!
Unlike traditional PS4 emulators, we translate GCN instructions into AGC and reuse our existing PS5 pipeline, inspired by the PS5's own backward compatibility.
We removed macOS support from the main SharpEmu repository and moved it to a separate repo. The macOS version now runs natively instead of using MoltenVK. This repository is official and is also managed by us.
Main benefit is better performance and cleaner platform separation.
SharpEmu is the first PS5 emulator to boot Elden Ring and reach in-game.
I'll start wording my posts this way from now on, since I tend to see the same achievements in another emulator just a couple of hours later.
New release of SharpEmu.
Of the 99 games reported, 43 are playable, while 22 have reached the gameplay stage.
github.com/sharpemu/sharpemu…
GT7 on SharpEmu.
I’ve fixed the fonts, and I’m very close to reaching the menu.
Since this is something I’m working on locally, so need to wait a bit longer.
Scarecrow retweeted
Stop falling for this non-sense. A lot of these 'native PC ports / recomps' are nothing but emulation wrapped up a fancy exe using AI.
Please explain to me why this 'native port' has a shadPS4 folder, and game patches used on shadPS4.
Driveclub now has a native PC port with up to 8K, ultrawide, unlocked FPS, keyboard & mouse, and mod support! There's also an optimized shadPS4 version with FSR. Both installation guides are available. 🏎️
pcmrace.com/2026/10/16/drive…
We’ve made major GUI optimizations in SharpEmu. Transitions are now smoother, RAM usage is lower, and the overall design has been refined to better match the GUI’s visual language.
Today I want to talk about two nice new features added to SharpEmu. The first one is the trophy system.






















