Cursed dev wandering the stacktrace | Souls veteran https://xitter.cf/t.co/sQFNeQuLQp

İzmir
Joined February 2020
More photos for Bloodborne on SharpEmu. Seems to working well, even on DLC. By the way, this screenshots from original game, so not using fps patch or any visual patch.
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Backward compatibility mode is still being tested locally and should be released within the next 1–2 days. Until then, we’ll be testing more games. And of course, we’re still heavily focused on improving performance in PS5 games, which remains our main priority.
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We're breaking our silence! Today, we're introducing PS4 backward compatibility to SharpEmu, starting with Bloodborne! Unlike traditional PS4 emulators, we translate GCN instructions into AGC and reuse our existing PS5 pipeline, inspired by the PS5's own backward compatibility.
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Sorry, I forgot the fog
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We removed macOS support from the main SharpEmu repository and moved it to a separate repo. The macOS version now runs natively instead of using MoltenVK. This repository is official and is also managed by us. Main benefit is better performance and cleaner platform separation.
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Improvements made in 'main' are still synchronized, meaning both platforms remain in sync with each other; only the platform API services have been abstracted.
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SharpEmu is the first PS5 emulator to boot Elden Ring and reach in-game. I'll start wording my posts this way from now on, since I tend to see the same achievements in another emulator just a couple of hours later.
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Some draws missing because tessellation. This is a fix coming from a PR that has not yet been merged into main.
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Also, Hades 2 playable at this moment. This one is merged into main.
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GT7 on SharpEmu. I’ve fixed the fonts, and I’m very close to reaching the menu. Since this is something I’m working on locally, so need to wait a bit longer.
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Stop falling for this non-sense. A lot of these 'native PC ports / recomps' are nothing but emulation wrapped up a fancy exe using AI. Please explain to me why this 'native port' has a shadPS4 folder, and game patches used on shadPS4.
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Saros on SharpEmu from we dev team. Work is ongoing.
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Today I want to talk about two nice new features added to SharpEmu. The first one is the trophy system.
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The second is ZAR file compression, a ZIP-like format that packs the entire dump into a single .zar file. It supports random file access, can reduce the size to around one third depending on the game, and does so without sacrificing performance. Here’s the before and after:
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