DROSS // a procedurally generated Roguelike horde shooter

Joined October 2019
I have been having the hardest time working on the game #indiedev #videogames I am not sure why, but everything that could go wrong has gone wrong, at least it feel that way. Here is a quick video showing (hopefully) a few of the things I have been working on. Even tho there is still a TONNE left to do, I do feel that slowly its getting done. It's been a tough past few months. #solodev I will try have an update to the demo available on Steam, once it's ready. and I cannot estimate when that will be. Hopefully soon. Thank you everyone for all the help and support, it makes it easier
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Does anyone happen to have some free time? I need some help with game feel, movement and control stuff
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heres some sculpting, working on player art. roughly what the other players will look like in multiplayer
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Nest hunting 2/2 (watch your step)
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Another short clip recorded from SteamDeck, multiplayer minimap
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Here’s some small clips recorded off of SteamDeck, testing out multiplayer
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I’m at the point where I can reimplement the other melee weapons
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