ĐeäTh (@DeaThProj) header
ĐeäTh (@DeaThProj) profile picture

27M | 🇭🇺 | Creator of Sonic Lost World DLC Restoration. https://teapawt.org/t.co/Eii5Ve5Pi2

Budapest, Hungary
Joined February 2016
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ĐeäTh retweeted
Shoutout to the guy at the London Sonic Symphony who was the first to lay eyes on the project outside of the development/testing team, when I was playing it on my steam deck, in a Premier Inn lobby Thankfully, he assumed it was xenia.. I just never corrected him 👀
It's crazy that a year has already passed since it we released it. That day I pulled an all-nighter to provide support to people after release. Since then I had the chance to do my dream trip to Japan and I brought it with me to the SEGA building. Nobody tell John Sega though🤫
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It's crazy that a year has already passed since it we released it. That day I pulled an all-nighter to provide support to people after release. Since then I had the chance to do my dream trip to Japan and I brought it with me to the SEGA building. Nobody tell John Sega though🤫
I'm glad to have been involved in this historical moment. Everyone go get it NOW!
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Also I didn't go to the building at 3:50AM I just didn't fix my steam deck's timezone after landing for a while lmao
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Everyone can now suffer just like @Melpontro (and the testing team) did back on March 1st. Go play the mod it is really sick (even if I got mad at Zoney for the level design at the time).
Unleashed Recompiled Mod Water Temple now Available! Download in the Link. shc.zone/entries/contest2025…
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Unleashed Recompiled Mod Water Temple now Available! Download in the Link. shc.zone/entries/contest2025…
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STH2006 Project Shadow Demo - Coming soon in Sonic Hacking Contest 2025! #SHC2025 #STH2006Project #Sonic06DefinitiveExperience
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ĐeäTh retweeted
For any of you wondering how to install the brand new Sonic Unleashed PC recomp, I just so happened to make this handy guide. youtu.be/ljDJPHWzlpM
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I'm glad to have been involved in this historical moment. Everyone go get it NOW!
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Peak is returning in 20 minutes. There will be something in here for everyone. Don't. Miss. This.
It's been 10 years* since our last Modding Shenanigans stream in 2014 so it's time to celebrate. Come hang out on Saturday at 8 AM PST / 11 AM EST on the Melpontro YT. This time I'm going in blind with mods created by friends in the community. We'll have surprises for everyone.
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I think you just might wanna tune into this one folks.
It's been 10 years* since our last Modding Shenanigans stream in 2014 so it's time to celebrate. Come hang out on Saturday at 8 AM PST / 11 AM EST on the Melpontro YT. This time I'm going in blind with mods created by friends in the community. We'll have surprises for everyone.
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Not missing this year 🫡 #SonicSymphony
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We've managed to acquire a build of CellSpriteEditor (used for creating UI for various Sonic titles and arcade games) and its SDK from a private collector with the help of some people in the Sonic Community. We've now released it on archive.org/details/cell-spr… for preservation.
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Sadly the plugin specifically used for exporting the binary .[gsyx]ncp files for those Sonic titles was not part of the package so it can not be used for creating new UI files for those games as-is. Likewise there is no plugin to import those files back into the tool.
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We can also see that SurfBoard (the UI editor for the format SWIF, used since 2012 for Sonic titles) is very much an iteration over their tool from the mid 2000s for UI editing as well. We've got this look at SurfBoard earlier in 2023 as part of a CGWorld magazine.
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To ensure that the parameters that were given names by myself fit into the Colors templates they were given names under this principle: - Similar behaviour in Colors: Use name from other object - No similar behaviour: Lost World and Forces parameter names
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- Leftover from SU: Unleashed/Generations parameter names Some Forces objects take heavy inspiration from Colors and some of objects made it over to Lost World, hence why they were prefered over Unleashed/Generations names. Each parameter name was given careful consideration.
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The templates will (hopefully) be published in the following days at: github.com/Radfordhound/Hedg… The proceeding days will be spent testing out the templates, and with @radfordhound's help we will soon be able to use these templates to convert Colors (and Ultimate) sets to HSON.
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