Drew (@DiscPrimitive) header
Drew (@DiscPrimitive) profile picture

Access Technology Specialist with Vision Australia. Award-winning Psychological Science and Sociology student. Ex-games industry. Follower of Jesus.

Boonwurrung / Melbourne
Joined November 2019
Photo by Drew (@DiscPrimitive)Photo by Drew (@DiscPrimitive)Photo by Drew (@DiscPrimitive)Photo by Drew (@DiscPrimitive)Photo by Drew (@DiscPrimitive)Photo by Drew (@DiscPrimitive)Photo by Drew (@DiscPrimitive)Photo by Drew (@DiscPrimitive)
Include

Only show posts containing:

Exclude

Hide posts containing:

Time range
-
Minimum likes
Replying to @jamiemgalea
Yeah. Haven’t been before, so not sure what to expect. If I can nab a ticket, I’ll come looking for you.
4
1
85
Replying to @jamiemgalea
Nope. Early bird tickets are gone. Guess I wait for general admin…
1
29
Replying to @american80s
Thanks. ❤️ We really need to.
22
I’m writing about games again. Art as observation. screentear.net
1
6
143
Well, I’ll be… This thing is still on.
2
187
Welcome back, Geralt, Yen & Ciri. I've missed you. (You too, Jaskier & Yarpen!)
233
I get to play with this block coding system for kids who are blind or have low vision. Barely two weeks in and I love my new job. codejumper.com/
114
✨We're hiring ✨ There's a number of senior roles available on our team. We offer a four day workweek, remote work options, and a monthly wellbeing stipend.🌻 🌿Lead Product Manager 🌿Senior Producer 🌿Senior Game Designer
18
265
11
800
82,825
Just received HDs on both of my final assessments for Design Thinking and Digital Innovation, an elective course subject that I chose from the InfoTech degree. It's always a relief when the grade is in the bag.
5
101
June 19, 1983: 40 years ago, the Dragon's Lair arcade game was released. #80s Featuring the animation of Don Bluth, it was the 1st game to cost 50 cents.
1,032
1,939
565
17,405
5,290,598
Replying to @Grizwords
Fetch me my slippers, Sarge, you just made my day. I’ve always wanted a good Aliens game, Isolation aside, and this sounds like a game I could get into right now. (Also: Cannon Fodder was a fave of mine.)
1
1
34
Feedback matters, some of the biggest leaps forward have come from the words of a single player. #gamedev #accessibility
In our WIRED interview, Takayuki Nakayama, discusses creating accessible and inclusive games through control schemes and visual accessibility settings, and talk about his hopes for the future of the genre. wired.trib.al/5DdH5oY
5
74
6
254
34,057
Phenomenal first week at Vision Australia. I couldn’t have asked for better.
2
68
Accessibility matters. Whether you're blind, deaf/Deaf/HoH, physically disabled, neurodivergent, or just temporarily injured--you deserve games you can play. Period. 🎮👩‍🦽🦮👩‍🦯 #accessibility #disability #neurodivergent #autism gamespot.com/articles/2023-a…
15
28
5,399
Replying to @Serrels
Congratulations!!! A giant’s move.
46
First day of work at Vision Australia and I already know I’m going to love it here.
6
118
Replying to @Serrels
The temporality of man. I’m sorry for your unfolding, yet inevitable realisation, mate. Big Yin is dead.
2
39
Replying to @shinobi_space
Thanks for the ME Catalyst desktop wallpaper... ;)
1
1
42
That Mortal Kombat 1 trailer is so crunchy it may as well be a breakfast cereal.
71
No doubt about it: Spiderverse sets the standard (again).
3
54