
Animator / アニメーター / available for work ✉️[email protected] No AI, reposts or uses Prev: DU COUP Animation, Studio Psycho, NetherTale Studio
Kalos
Joined May 2019
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Hungry retweeted
そういえばEDのたんちゃんのしめられてるときの顔は映画ゴッドファーザーの潜入しようとしたルカブラージが絞められて殺されちゃうときの顔を参考にしています
提案したときソラさんがめっちゃ笑ってくれたのでこれで行きました😊
あとうし
Hungry retweeted
Did genga on the ED. Big thanks to Kay Yu for the perfect layout and Ikue for the amazing AD corrections, learned a lot! Shout-out to the rescue crew, Hanyan, Li Yunfeng, Li Xiaocheng, great work. Couldn't have held this cut without you all.🙇
Incredible work, holy shit
ぴ◌ 𓏸 𓈒 .
TVアニメ
『生徒会にも穴はある!』
ノンクレジットED映像公開!
. 𓈒 𓏸 ◌ぴ
youtu.be/lxk1UcXcLc8
ナナヲアカリ「ぴ」配信中!
nanaoakari.lnk.to/w0H06R
#アニメ生穴る #せいちょかい
TVアニメ『生徒会にも穴はある!』ノンクレジットED映像|ナナヲアカリ「ぴ」
Direction & Storyboard: Kai Ikarashi
Key Animation: SAE OTANI (大谷彩絵) (also she did Direction & SB of Ep 6)
When she was working on this scene, she was wondering if King will ever be happy 😢🥹
1/2
Watched Cyberpunk Edgerunners II.
Liked it a lot! Kai Ikarashi's direction was pretty cool to see. There are a lot more rough and off-model drawings than in S1 in a good way. I really like when they draw the character's all fucked up to reflect their mental state.
Does anyone know if CSP's performance got better over the updates? Talking about 1.0 vs 3.0 and the most recent one, specifically about animation.
Hungry retweeted
PSA: Can confirm that the NVIDIA app is automatically updating and has *enabled by default* a setting which allows AI agents to control the app with very permissive rights.
Besides the obnoxious privacy invasion and lame AI features, it's a high security risk you may not want.
Hungry retweeted
Frankie vs. Armend from Knights of Guinevere episode 2! 💙💙💙
It was important for Frankie to feel very aware that she was fighting a crazy guy with a gun. Peep her (attempted) disarm technique ☝🏻🤓
Episode 2 of #KnightsOfGuinevere is available NOW on YouTube!
Layouts, volume 2 (part 1/4 🧵):
Directing animation (still) means directing drawings! ✏️
HANDS: one kind of thing, among those that exist at the intersection of “tricky to draw” and “hard to get rid of”.
Others in this category include eyes, noses, lips, ears, and the skull. Another thing that they’ve all got in common is that they’re real rewarding to get right.
Here are some hands that I drew! 🖐🏾
The hands that we draw must be free to move (and sometimes be right in the viewer’s face) in order to have our characters fully emote, and so I tend to be particular about how their movement is informed by their underlying structure and mechanics.
Styloid processes of the radius and ulna crown the forearm, extensor tendons of the back of the hand raise berms of shadow from the wrist to the knuckles, tender pockets of muscle and fat along the metacarpals will bulge out from contortions of the palm.
...Not all that stuff will make it into just any drawing, but having that background is important for giving these fiddly body parts some character.
Big thanks to animators Jen Adams and Ammar Alarjawi for their wonderful hand performances included in this thread.
More drawings to come, will be uploading more soon!
#animation #glitchproductions
Hungry retweeted
My little contribution to Knights of Guinevere Episode 2! I had a blast and it was an honor working with such a brilliant team, thanks so much for having me! Go watch the episode if you haven't already 🫵💙



























