Artist

Joined February 2021
Super excited to announce that we have a new team member who's joined the Babylon Dev Team. Check out this blog post to learn more about Kevin! linkedin.com/pulse/kevin-my-… #webgl #3D #shaders #webgpu #gamedevelopment #gamedev #indiedev #webdev
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"Babylon.js and the Quest for Next-Gen Web Graphics" Incredibly excited to welcome @babylonjs engineer @bghgary as a speaker for 3D Pipeline Days 2024, co-located with #SIGGRAPH 2024! Registration open, full program online now: rapidpipeline.com/pipeline-d…
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How to render a fluffy rug in 3D for eCommerce? Gaussian Spatting is your friend! Captured via @LumaLabsAI and placed in augmented reality with @babylonjs and #WebXR - this asset is only 6MB! Demo and code: aka.ms/WebXRGS.
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Together with Mario Pasiński (@mani3xis) we got bgfx working on Apple Vision Pro! 🚀 It's a rendering library powering Babylon React Native (@babylonjs) 👀 Expect some exciting 3D stuff coming soon 🎉
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We are proud to announce that Babylon.js 7.0 has officially been released! The next step forward in advanced web rendering is here! aka.ms/babylon7Blog #babylonJS7 #gamedev #indiedev #IndieGameDev #Metaverse #3D #webgl #webGPU #webdevelopment #gamedevelopment #VirtualReality #VisionPro
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Babylon.js 7.0 officially releases tomorrow!!! We cannot wait to share it with you! #babylonJS7. Let's Do This! #gamedev #indiedev #IndieGameDev #Metaverse #3D #webgl #webGPU #webdevelopment #gamedevelopment #VirtualReality #VisionPro
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Exciting WebXR features coming with #babylonJS7: Full-screen GUI, Touchable UI Elements, World Scale, hands and controllers at the same time, and more! #gamedev #indiedev #IndieGameDev #Metaverse #3D #webgl #webGPU #webdevelopment #gamedevelopment #VirtualReality #VisionPro
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With #babylonJS7 right around the corner, we've got a VISION for some PRO stuff coming soon! 😉🍎🥽🧑‍🔬 #gamedev #indiedev #IndieGameDev #Metaverse #3D #webgl #webGPU #webdevelopment #gamedevelopment #VirtualReality #VisionPro
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We're just 2 weeks away from the next evolution of the Babylon platform! #babylonJS7 is releasing on March 28th and we cannot wait for you to use it! #gamedev #indiedev #IndieGameDev #Metaverse #3D #webgl #webGPU #webdevelopment #gamedevelopment #VirtualReality
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The web will be getting more immersive on March 28th with the release of #babylonJS7. Babylon.js 7.0 brings a cornucopia of WebXR updates! #gamedev #indiedev #IndieGameDev #Metaverse #3D #webgl #webGPU #webdevelopment #gamedevelopment #VirtualReality #VisionPro
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It was fun to build this augmented reality Portal to Hill Valley thanks to #WebXR and @Babylonjs. Check out this article and learn how to do it: aka.ms/portalAR #WebGL #webdev #3D
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docEdub retweeted
Replying to @babylonjs
@Babylonjs makes creating music visualizations easy! Check out this one I brought in from ShaderToy ... aka.ms/AAor3sf --- Shader: @kishimisu - 2022 (shadertoy.com/view/dtl3Dr) Music: "Oceanica" by Avaren (freemusicarchive.org/music/A…)
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At the @awscloud @MetaQuestVR Hackathon in Seattle we had 48 hours to create an original XR app for the Quest VR headset using new tooling from the #WebXR API and AWS Cloud Services. I was honored to join a team of cloud and XR experts @DocEdub, Steve, and Kelly. Here's our app!
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I've started porting @babylonjs BabylonNative to Apple visionPro. You can read here about my first experiments : babylonjs.medium.com/buildin… #webdevelopment #gamedev #visionpro #web3 #madewithbgfx #cmake #xcode
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Let's talk about the most important feature of the Apple #VisionPro that is getting the least attention right now: high quality spatial audio. Apple understands audio and TDG's VP, Mike Rockwell, was formerly a VP at Dolby. Look the size of those speaker drivers! (1/)
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One aspect of #VisionPro that I think people haven't fully been able to appreciate is the advanced Spatial Audio system. It's insane, and the whole device is really the most advanced consumer electronics device ever created. The audio system creates the feeling that sounds are coming from the environment around you. The system measures the geometry of your ears and head with an iPhone depth camera to create a personal profile. It also analyzes your room's acoustic properties, including the physical materials. And when a sound is played it uses audio raytracing. What's all that mean? Imagine you're in nature and you hear a bird chirp to the left of you. The sound waves the bird makes travel in all directions, bouncing off of trees, the grass, your body, and finally into your ears. Some of those objects dampen the sound, some reflect the sound, others bend the sound. And the sound takes a slightly different amount of time to reach each of your ears. Then the sound echos off of the unique shape of your ears, which changes its pitch, and all of this lets your brain know what direction the bird chirp came from, and also what else is in your environment. So again, the advanced spatial audio system of Vision Pro knows the geometry of your ears if you've calibrated that with an iPhone, it analyzes the acoustic properties of your room including the physical materials, and simulates the propagation of sound using audio ray tracing. I don't think theres any other system on earth capable of this. When you're in a face time call, it sounds as if people are speaking right from where they are. That sounds obvious and like a simple feature, but this is impossible to fully appreciate without experiencing it. George Lucas is famous for saying sound is more than half the experience when watching a movie. And there's really no way of fully communicating the spatial audio system without hearing it for yourself. Imagine putting on a high end pair of headphones to Vision Pro and watching a 3D movie with a screen that feels 100 feet wide.
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We are thrilled to officially announce the release of Babylon.js 6.0! The web just got a WHOLE lot more exciting! aka.ms/babylon6Blog #babylonJS6 #gamedev #indiedev #webdev #Metaverse #3D #webgl #gamedevelopment #IndieGameDev #webdeveloper
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docEdub retweeted
Semaphore: A full-body keyboard: github.com/everythingishacke… #ComputationalComedy
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Introducing 𝗥𝗼𝗯𝗼𝗣𝗶𝗮𝗻𝗶𝘀𝘁 🎹🤖, a new benchmark for high-dimensional robot control! Solving it requires mastering the piano with two anthropomorphic hands. This has been one year in the making, and I couldn’t be happier to release it today! Some highlights below:
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