What if #diablo was made as a classic (grid-based) #dungeoncrawler?⚔️
After 5 years of a solo effort,
DUNGEON WARD
now launches on #ios! 🚀🚀🚀
On #android it has over 230K+ downloads in just 1 year. RT appreciated.
⬇️Link⬇️
#screenshotsaturday #gamedev #indiedev
Dungeon Ward (Download in bio) retweeted
Indie game devs are told to build communities before launch, but doing so risks exposing their games to AI clones. Even after release, they risk being copied before they can profit. We were told Ai will help the small guy... Instead it's hurting them too.
Dungeon Ward (Download in bio) retweeted
I'm not sure a lot of people understand what game coders actually do. We're not spending 9 hours a day finely hand crafting artisan software and expressing our inner dreams... 90% of the time we are fighting compilers and existing architecture, having to work out how undocumented code works, and tracking down obscure bugs and behavioural issues.
Most of game programming is just difficult, tedious, laborious grunt work, and the cognitive load we have to endure to get anything done is tiring and frustrating. No game coder is doing it for this 90% of the job.
We make games because the 10% that IS actually about making things fun and expressing ourselves is so incredibly rewarding it makes the other 90% bearable.
Now imagine if there was a tool, some kind of AI agent maybe, which could do most of the 90% grunt work for you, leaving you to just make all the decisions and express your creativity. How amazing would that be. How completely revolutionary would that be.
Replying to @ConnorFolf
Ideas are cheap and rarely unique. Execution is were the bulk of the value is created. Good craftsman will use all the tools possible to make the best product in my opinion. If you're good you can provide even more value with a leverage.
Dungeon Ward (Download in bio) retweeted
Words can't describe how fun this is. You really need to try it to get it. VR is a different beast in 2026.
Diablo 2 VR - Holy Fire Paladin vs Duriel
Charging into fights with the shield up never gets old lol.
#Diablo2Resurrected #D2R #VRMod #Paladin #FlatToVR #PCVR #SteamFrame #Quest3
@EsfandTV @elonmusk @Grummz @Quin69 @MathilExists @davidbrevik @RodFergusson
Dungeon Ward (Download in bio) retweeted
Лучшее, что я видел за последнее время — чел пилит ASCII MMORPG, в которой вся графика состоит из букв и символов.
Да, буквально весь мир, персонажи, окружение и спецэффекты нарисованы разноцветным текстом.
Автор сейчас экспериментирует с магией, визуалом и боссами. Я прям залип на то, как из нескольких десятков символов получается такая красота.
Буквально сны при температуре 37,2.
Via: tiktok.com/@Ansenjeo
Dungeon Ward (Download in bio) retweeted
TELL ME THIS ISN'T THE SICKEST USE OF VR TO DATE
- seeing the spells cast around you
- physically throwing javalins at enemies (with aim)
- immersive HUD/menus/maps
and this game is 26 years old...
Dungeon Ward (Download in bio) retweeted
I am so much more exhausted when I program with AI than without it. I reflected a bit, and I think I know why.
First, I think about how to solve a problem. This step is the same with and without AI. Then, with AI I have to write a prompt with a decent bit of precision and somewhat more long-term than if I just jumped into straight implementing it and figuring out the details as I go.
Then you start up the agent, and you immediately have some other work to do and you jump to another prompt for another task, where you also think really hard and try to formulate what you want quite well.
By the time you're done, first agent has some code for you to review, and you can't slack - you need to actually review it and be diligent about it. And when you're done - second task is there for your review. So really there's not time to rest.
When I program manually, I can decompress while typing the code in, I can rely on my muscle memory for typing and navigating the codebase, so there's periods of deep think and some relaxation. With AI, there's only deep think. And as soon as you try to think less - you open the doors for slop.
It's so tiring.
Dungeon Ward (Download in bio) retweeted
Diablo 2 VR
World First Duriel fight in VR on Necromancer. No big deal. Just God Gamer things.
@Quin69 & @MrLlamaSC could never! 😂
#VR #VirtualReality #PCVR #SteamFrame #Quest3
Dungeon Ward (Download in bio) retweeted
AI mashups will lead to the next genre discovery
MOBA, Tower Defense, Auto Chess…
golden age
New Release v2026.10.3 (Android&IOS)
- added permanent stat elixirs with low drop rate
- Warden and Mage skill buffs
-buffixes
Dungeon Ward (Download in bio) retweeted
AI was supposed to make us work less
I've never been this tired in my life
most days I have up to 10 agents running at the same time. one fixing a bug, one writing pages, one refactoring something I already forgot I asked for, 3 other I have no idea what they are doing but i suppose i ask it?
and I jump from conversation to conversation all day
compared to 5 years ago, I probably context switch 100x more
by the end of the day my brain is fried. completely toasted. nothing left, not even for the people I love
I call it the fried brain effect
thought it was just me but almost every founder I talk to lately says the exact same thing
we got superpowers, and somehow the pressure only went up. if you can ship 10x more, you feel like you have to ship 10x more. every single day
I don't have a solution
honestly I have no idea where this goes from here
anyone else feeling this?
Dungeon Ward (Download in bio) retweeted
We've reached a new milestone - 80,000 wishlists. That's awesome for the game like #Underkeep. Thank you for following us, it's a ride! We're working hard to finish the game. And here's another quick sneak peek!
store.steampowered.com/app/2…
#dungeoncrawler #RPG #DRPG #ダンジョンRPG #pixelart #turnbased #indiegame

















